I'm aiming to release a ~2 hour demo, hopefully by the end of 2025, if not early 2026.
(he/him)
(Some combinations here look odd, I'm aware. The seeds are pre-generated in the editor, then manually filtered for best results, per each NPC.)
#indiedev #gamedev #godot #godotengine #indiegame
(Some combinations here look odd, I'm aware. The seeds are pre-generated in the editor, then manually filtered for best results, per each NPC.)
#indiedev #gamedev #godot #godotengine #indiegame
#indiedev #gamedev #godot #godotengine #indiegame #rpg
#indiedev #gamedev #godot #godotengine #indiegame #rpg
#indiedev #gamedev #godot #godotengine #rpg #indiegame
#indiedev #gamedev #godot #godotengine #rpg #indiegame
#indiedev #gamedev #godot #godotengine #leveldesign #rpg
#indiedev #gamedev #godot #godotengine #leveldesign #rpg
(also none of the thingamabobs in the settings menus actually do anything just yet - will get on that soon)
#godotengine #godot #indiedev #gamedev
(also none of the thingamabobs in the settings menus actually do anything just yet - will get on that soon)
#godotengine #godot #indiedev #gamedev
Still have lots to do here, but I think it's starting to come together!
In the future, I want the NPCs to have actual textures instead of just solid colors, too
#godotengine #godot #indiedev #gamedev
Still have lots to do here, but I think it's starting to come together!
In the future, I want the NPCs to have actual textures instead of just solid colors, too
#godotengine #godot #indiedev #gamedev
#godotengine #godot #indiedev #gamedev
#godotengine #godot #indiedev #gamedev
It's not finished. The moon and sun currently look the same, at certain hours the lighting doesn't look the best, and the music should change, too.
#godotengine #godot #indiedev #gamedev
It's not finished. The moon and sun currently look the same, at certain hours the lighting doesn't look the best, and the music should change, too.
#godotengine #godot #indiedev #gamedev
#godotengine #godot #indiedev #gamedev
#godotengine #godot #indiedev #gamedev