I'm aiming to release a ~2 hour demo, hopefully by the end of 2025, if not early 2026.
(he/him)
Looks like I really gotta step up my game if I wanna have any shot at getting in next year lol
Looks like I really gotta step up my game if I wanna have any shot at getting in next year lol
(Some combinations here look odd, I'm aware. The seeds are pre-generated in the editor, then manually filtered for best results, per each NPC.)
#indiedev #gamedev #godot #godotengine #indiegame
(Some combinations here look odd, I'm aware. The seeds are pre-generated in the editor, then manually filtered for best results, per each NPC.)
#indiedev #gamedev #godot #godotengine #indiegame
But I've expanded it to have the first two arcs and a small teaser of the third one (~2hrs playtime)
This does make my target of a demo released by the end of 2025... harder to reach >_<
Still, I'll try my best
But I've expanded it to have the first two arcs and a small teaser of the third one (~2hrs playtime)
This does make my target of a demo released by the end of 2025... harder to reach >_<
Still, I'll try my best
Though while it's not visible in these screenshots, they definitely need more smoothing (like an additional blur pass)
Should probably look into Godot's compositor effects for that, since this is currently just a simple canvas item shader.
Though while it's not visible in these screenshots, they definitely need more smoothing (like an additional blur pass)
Should probably look into Godot's compositor effects for that, since this is currently just a simple canvas item shader.
Any ones you recommend, that this reminds you of? It'd be good for me to have more sources to draw inspiration from
Any ones you recommend, that this reminds you of? It'd be good for me to have more sources to draw inspiration from
The battle starting transition is actually slightly broken in this clip-- it's supposed to fade from the overworld scene into the battle scene (like how it does at 0:14) instead of doing a hard cut
I gotta get around to fixing that eventually lol
The battle starting transition is actually slightly broken in this clip-- it's supposed to fade from the overworld scene into the battle scene (like how it does at 0:14) instead of doing a hard cut
I gotta get around to fixing that eventually lol