WYRD
wyrdtree.bsky.social
WYRD
@wyrdtree.bsky.social
WYRD is an action RPG currently being developed in Unreal Engine 5. The core game mechanics will be centered around D&D 5th edition rules.
To get all the latest updates, go to patreon.com/WyrdTree
Rather, I can but I won't.
October 3, 2025 at 4:49 AM
I just kinda reply at when I get the time. So just drop a line and I'll get around to it when I'm not slogging my way through thousands of lines of code.
October 3, 2025 at 12:47 AM
It's a globalized roadmap, so I would assume so.
October 2, 2025 at 10:22 PM
It's technically it's procedural runtime generation but uses seeding for persistent placement -- so locations can be revisited without changing.
October 2, 2025 at 10:21 PM
Nope
October 2, 2025 at 6:28 PM
The terrain generator could also be applied to an orthographic game in the fashion of like Diablo. But I already built a Third-person/first-person combat and interaction system, before I started this.
October 2, 2025 at 3:48 AM
C# is more expandable and scalable. Plus visual scripting is performance intensive.
September 29, 2025 at 1:31 AM
Yes, dive into C#: it is worth it. A good mix of visual scripting and code is always a winning combination.
September 28, 2025 at 4:43 AM
Personally, I won't make something that caters to weebs.
July 30, 2025 at 6:46 AM
Not quite, inspired by Drakan.
July 27, 2025 at 4:49 AM