WYRD
wyrdtree.bsky.social
WYRD
@wyrdtree.bsky.social
WYRD is an action RPG currently being developed in Unreal Engine 5. The core game mechanics will be centered around D&D 5th edition rules.
To get all the latest updates, go to patreon.com/WyrdTree
Rather, I can but I won't.
October 3, 2025 at 4:49 AM
I just kinda reply at when I get the time. So just drop a line and I'll get around to it when I'm not slogging my way through thousands of lines of code.
October 3, 2025 at 12:47 AM
It's a globalized roadmap, so I would assume so.
October 2, 2025 at 10:22 PM
It's technically it's procedural runtime generation but uses seeding for persistent placement -- so locations can be revisited without changing.
October 2, 2025 at 10:21 PM
Nope
October 2, 2025 at 6:28 PM
The terrain generator could also be applied to an orthographic game in the fashion of like Diablo. But I already built a Third-person/first-person combat and interaction system, before I started this.
October 2, 2025 at 3:48 AM
I've been working on an infinite terrain generator. Recently got the roads working.
It's going great. Currently optimizing the grass with with adaptive subdivision.
#UnrealEngine5 #indiegamedev #gamedev
October 2, 2025 at 1:46 AM
C# is more expandable and scalable. Plus visual scripting is performance intensive.
September 29, 2025 at 1:31 AM
Yes, dive into C#: it is worth it. A good mix of visual scripting and code is always a winning combination.
September 28, 2025 at 4:43 AM
Personally, I won't make something that caters to weebs.
July 30, 2025 at 6:46 AM
Probably going to have the arrows stick into the shield

@unrealengine.bsky.social #gamedev #indiegamedev #unrealengine #unrealengine5
July 30, 2025 at 3:49 AM
512 Room dungeon in less than a minute.
July 29, 2025 at 10:47 PM
Personally one of my favorite camera angles.

#gamedev #indiegame #unrealengine #unrealengine5 #indiegamedev #ue5 #rpg
July 27, 2025 at 7:55 PM
Not quite, inspired by Drakan.
July 27, 2025 at 4:49 AM
It has been a productive day!
Flight AI with patrol and combat.

#UnrealEngine5 #UnrealEngine #RPG #indiegame #indiegamedev #gamedev
July 27, 2025 at 2:09 AM
Working on enemy flight AI with flight paths
Now to smooth everything out and make it look more natural
#unrealengine #ue5 #indiegame #indiegamedev #gamedev #rpg
July 26, 2025 at 3:32 AM
Infinite environment set up for the flight simulator to test enemy flight AI

#indiegames #indiegamedev #gamedev #rpg #unrealengine #unrealengine5 #ue5
July 25, 2025 at 5:45 AM
Nothing like some good ole' fashion melee enemies
Sounds really bring them to life
#indiegame #indiegamedev #gamedev #unrealengine #unrealengine5
July 25, 2025 at 12:53 AM
Still some bugs in the combat, but it's a work in progress

#gamedev #indiegame #indiegamedev #unrealengine
July 24, 2025 at 3:28 AM
I wish level design didn't take so long

#indiegame #gamedev #unrealengine #ue5 #indiegamedev
July 23, 2025 at 12:53 AM
This landscape material is way too expensive.
#unrealengine #gamedev #indiegamedev #unrealengine5 #ue5
July 22, 2025 at 9:47 PM
Finally got around to making a material with nanite displacement. At some point this week I'll make it into an auto-material with height map data.
#gamedev #unrealengine #unrealengine5 #indiegamedev #indiegame
July 21, 2025 at 10:29 PM
July 20, 2025 at 10:58 PM
Go for a swim? I haven't implemented the breathing system yet.
#UnrealEngine #UnrealEngine5 #UE5 #indiegame #indiegamedev #gamedev #gamedesign
July 20, 2025 at 2:36 AM
Decided to finish the cover system I developed last year. Seems like the perfect opportunity to finely tune this and the enemy archery.
#UnrealEngine #UnrealEngine5 #UE5 #indiegame #indiedev #indiegamedev #gamedev #RPG
July 18, 2025 at 8:12 PM