Lauren
wrenlaurel.bsky.social
Lauren
@wrenlaurel.bsky.social
horror and silliness
aspiring gamedev and 2D/3D generalist
Reposted by Lauren
And that's how you integrate digital elements into an exhibition. Part of the temporary "China's Dinosaur World" at the Shanghai Natural History Museum, China. Closing this November.

Video source: Shanghai Let's Meet
September 27, 2025 at 3:02 AM
Micro To You, Macro To Them - my first student animation project at RMIT VEGA, and a PSA for World Ocean Day. See more at www.artstation.com/artwork/lGVkbk
February 6, 2025 at 1:19 AM
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Rising up. Back on the street.
-2025
January 19, 2025 at 7:33 PM
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i've made over 900 fonts. you can buy them all for commercial use for $19.

h e l p

ci.itch.io/all-fonts-pa...
December 3, 2024 at 5:28 PM
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bird of prey
November 28, 2024 at 2:26 AM
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Pax is looking great with some vertex wobble!

So classic looking I'm really happy with it.

#indiedev #gamedev #blender
December 4, 2024 at 7:26 PM
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Announcing:

🦆 A Waddleful Life 🐤🐤🐤

A sweet little game where you play as a duck raising ducklings.

Wishlist now on Steam!
#indiegame
September 24, 2024 at 10:49 PM
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If you see this, post a witch!
December 3, 2024 at 10:42 PM
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I had the opportunity to work as a texture painted on Valorant's Reckoning cinematic!
It was a big challenge working on Omen's textures since he has so many different materials and small pieces, but it was great!

Huge thanks to Lightfarm for having me on the project.

-Posted here with permission-
December 3, 2024 at 3:11 PM
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look!! some trees!🌲🍃

#3Dart #gamedev #OonaTDP
December 3, 2024 at 3:27 PM
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Day 2! Therizinosaurus my beloved
#dinocember2024 #dinocember #therizinosaurus #day2 #paleoart
December 2, 2024 at 3:44 PM
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Please consider wishlisting HEAVENSCAPE! we are a little under 25 wishlists away from reaching a huge goal!

It would mean a lot and there is incredibly exciting stuff coming soon!!

store.steampowered.com/agecheck/app...
November 8, 2024 at 8:32 AM
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The latest version of the demo includes our very first Dream Eater boss fight and playing this makes me feel like we have a real game on our hands. Corpse Processor is basically an exit exam to check if you understand parrying, because we want you to use all the abilities going forward.
December 1, 2024 at 11:04 AM
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If you're looking for work in gamedev, here's a thread of guides I've written about everything from setting freelance rates to writing a good cover letter

I've been in gamedev for over 13 years and been on both sides of the interview table a lot, so these are all the things I wish I'd known

🧵 1/6
October 10, 2024 at 11:06 PM
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Why does 'finding the fun' fail so often as a design strategy?
#gamedesign

New designers are told to prototype and 'find the fun'. But the naive version of this is a garbage tactic that mostly results in poorly thought out prototypes that are never going to converge on gameplay.
November 27, 2024 at 7:18 PM
After opening up blender as a first timer yesterday and closing it an hour later in a light rage this is too relatable.

Also I am loving Color and Light.
Being a digital artist is exhausting 🤷‍♂️
November 27, 2024 at 11:59 PM
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swamp #indiedev
November 27, 2024 at 1:02 AM
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Old father, old artificer, stand me now and ever in good stead
November 26, 2024 at 6:00 PM
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Here’s my photograph from the Grand Canyon village, Arizona. Have a wonderful day BlueSky.
November 26, 2024 at 4:22 PM
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Artist life
November 26, 2024 at 5:47 PM
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pain
November 26, 2024 at 8:46 PM
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𝘎𝘦𝘯𝘶𝘴 𝘚𝘦𝘳𝘢𝘱𝘩𝘦𝘭𝘪𝘢 of the order 𝘋𝘪𝘷𝘪𝘯𝘪𝘧𝘰𝘳𝘮𝘦𝘴.

The common Archangel.🧵

Humans from the neighboring villages pay tribute to the newly born Cherubs in the form of rye bread and simple cornmeals.
November 26, 2024 at 10:09 PM
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quick sketch of a dromaeosaurid using an ostrich as reference. i had utahraptor in mind.

(this is not meant to be informative or educational, just something fun)
November 26, 2024 at 10:10 PM
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We3 fanart
November 26, 2024 at 10:17 PM
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10th anniversary Journey thread, recreated:
I was the art director of thatgamecompany's Journey. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped.
November 23, 2024 at 10:59 PM