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woufh.bsky.social
woufh
@woufh.bsky.social
25 - Artist - Horror games & movies - Former weeb
Currently going through the Yakuza games (on 5 right now)
Parallax Occlusion Mapping stronk
November 19, 2025 at 8:05 PM
Lil mesh slicing thing I developped today, working pretty smoothly on the steam deck.
TIL real-time mesh editing is inconsitent between editor and build because the editor uses the "source" mesh, while the built splits edges at UV seams, it took me a WHILE to figure out why it looked wrong in build
November 18, 2025 at 9:47 PM
Finally... spooky day
October 31, 2025 at 2:12 PM
My Silent Hill f technical art study is FINISHED!
Making the environment transform around the player as they enter the overworld was a fun challenge!

Artstation post with breakdowns: www.artstation.com/artwork/oJeRqz
Hope you like it, reposts appreciated!!

#techart #gamedev #vfx
August 21, 2025 at 5:04 PM
Not much in terms of exciting updates these days, I've just been slowly grinding minor visual improvements. This week I've mostly focused on the character model, eyebrows, uniform, skin texture, tiny hairs on her cheeks and what not, tiny things that bothered me a little (left is old, right is new)
July 30, 2025 at 9:19 PM
This weekend's exciting progress: spent a day and a half just making this shadow less noisy for this one shot.
Yet another situation where each shadow method/setting has its pros and cons so I had to brute force the quality a little bit
July 20, 2025 at 11:38 PM
I was in rendering purgatory bc tell me how it took me THREE DAYS just to fix this small artefact around her hair.
Every single fix I tried had its own issue until I just said heck it, made 1 render without character, 1 render with her and manually masked the problematic areas just for this scene
July 18, 2025 at 12:12 AM