Currently going through the Yakuza games (on 5 right now)
To break the silhouette and keep it light, I add a small layer around the mesh with the same material but lower opacity threshold.
To break the silhouette and keep it light, I add a small layer around the mesh with the same material but lower opacity threshold.
TIL real-time mesh editing is inconsitent between editor and build because the editor uses the "source" mesh, while the built splits edges at UV seams, it took me a WHILE to figure out why it looked wrong in build
TIL real-time mesh editing is inconsitent between editor and build because the editor uses the "source" mesh, while the built splits edges at UV seams, it took me a WHILE to figure out why it looked wrong in build
It's early in game, you haven't witnessed anything bizarre yet. You enter this dark room and find this weird item:
"The bony blades of this grotesque engine are driven by a pulsing heart. It beats in time with your own."
IT'S SO CREEPY I LOVE IT, SO MANY QUESTIONS
It's early in game, you haven't witnessed anything bizarre yet. You enter this dark room and find this weird item:
"The bony blades of this grotesque engine are driven by a pulsing heart. It beats in time with your own."
IT'S SO CREEPY I LOVE IT, SO MANY QUESTIONS
I'm woufh, a 25yo 3D Artist. My big interests these days:
- Yakuza series
- Horror games (and movies)
- Game dev
- Currently in my Resident Evil phase, playing Village.
My account is pretty horror media oriented, would love to meet more moots into horror games!
I'm woufh, a 25yo 3D Artist. My big interests these days:
- Yakuza series
- Horror games (and movies)
- Game dev
- Currently in my Resident Evil phase, playing Village.
My account is pretty horror media oriented, would love to meet more moots into horror games!
Making the environment transform around the player as they enter the overworld was a fun challenge!
Artstation post with breakdowns: www.artstation.com/artwork/oJeRqz
Hope you like it, reposts appreciated!!
#techart #gamedev #vfx
Making the environment transform around the player as they enter the overworld was a fun challenge!
Artstation post with breakdowns: www.artstation.com/artwork/oJeRqz
Hope you like it, reposts appreciated!!
#techart #gamedev #vfx
No regrets, only the 5th purchase didn't stick with me but still good games. Mirror's Edge is my favorite game of all time so I started strong
No regrets, only the 5th purchase didn't stick with me but still good games. Mirror's Edge is my favorite game of all time so I started strong
Very charming movie about the chaos of filmmaking, with an original format and great comedic payoff.
Very charming movie about the chaos of filmmaking, with an original format and great comedic payoff.
Yet another situation where each shadow method/setting has its pros and cons so I had to brute force the quality a little bit
Yet another situation where each shadow method/setting has its pros and cons so I had to brute force the quality a little bit
You meet ghosts who speak a different language and slowly build your own dictionary of what YOU think it means based on context, then refine it as words you guessed pop up in new contexts.
You meet ghosts who speak a different language and slowly build your own dictionary of what YOU think it means based on context, then refine it as words you guessed pop up in new contexts.
Every single fix I tried had its own issue until I just said heck it, made 1 render without character, 1 render with her and manually masked the problematic areas just for this scene
Every single fix I tried had its own issue until I just said heck it, made 1 render without character, 1 render with her and manually masked the problematic areas just for this scene