Ron Sierra ➡️ TAKEOVER OVERRIDE 🃏🌆
banner
wordedweirdly.bsky.social
Ron Sierra ➡️ TAKEOVER OVERRIDE 🃏🌆
@wordedweirdly.bsky.social
AI-free Copywriter | Indie Tabletop Game Designer

Check out my game Takeover: https://finalfinalgames.com/
Chasing Shadows! Primarily based on your review. Such a smart and engaging design
December 2, 2025 at 5:02 PM
For TTRPGs, currencies, resources, items, but also major character moments or plot developments is what I find myself consistently tracking in the chaos of play. For design notes, idk what it would look like but a section or layout specifically for play test notes would be amazing
December 1, 2025 at 2:39 AM
There seems to be an imperceptible threshold for how much novelty players will allow from a trick taking game. Players (enthusiasts really) want twists but not too many. Curious what games folks think are on the edge of straying too far from the light
November 25, 2025 at 9:36 PM
I wouldn’ sell yourself too short. To my untrained eye this seems close. And there is something intuitively complementary about the minimal/practical styling and your prospective gameplay system. Excited to see where this lands!
November 9, 2025 at 5:28 AM
The graphic design is so slick 🔥
November 9, 2025 at 5:12 AM
Override takes the best parts of the original rules while making the overall game punchier and smoother. More deets here: finalfinalgames.com/blogs/news/w...
What is Takeover Override?
Well, first and foremost, Override is a free rules variant for Takeover that leans into the best parts of the original game while reducing rules complexity. The variant is a completely different rules...
finalfinalgames.com
September 18, 2025 at 8:30 PM
Regardless if you’re in the San Jose area come check out all the other cool indie games at the market.
September 18, 2025 at 8:30 PM
Reposted by Ron Sierra ➡️ TAKEOVER OVERRIDE 🃏🌆
By walking through how you felt during a playtest, you allow the designer to figure out what went wrong and how to address that.

As a playtester, you are only going to see a fraction of their game & their vision. Let them focus on solutions, and don't distract yourself by redesigning their game.
March 21, 2025 at 9:06 PM
Yooo I missed this. What a refresh
March 21, 2025 at 4:18 AM
Similar taste in dictatorial bodies I see
March 21, 2025 at 4:09 AM
Anyway, you can read more about overcoming hate for a card game genre in my designer diary for Takeover: boardgamegeek.com/blog/1/blogp...
Designer Diary: Takeover, or How I Stopped Hating Ladder Climbers | BoardGameGeek News
boardgamegeek.com
March 19, 2025 at 12:35 AM
There’s probably some lesson about understanding dismantling hate in there, but I’m just happy I can enjoy playing Pusoy Dos with my non-gamer friends now
March 19, 2025 at 12:35 AM
The general sentiment that board games can’t art is such a weirdly reductionist pov. This video is a good antidote to that thinking, strongly making a case for why discussing how games create meaning matters at all. It’s also never pretentious or didactic, a feat in itself for this subject
March 16, 2025 at 9:32 PM
All her video essays are great, but this one feels like a master thesis that encapsulates what her own game designs are doing. As someone who tried to use their lit degree to analyze video games on a now defunct blog, the thrust of her argument really resonated with me
March 16, 2025 at 9:32 PM