WolfCoder
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wolfcoder.bsky.social
WolfCoder
@wolfcoder.bsky.social
Enby furry computer scientist and game developer. I work on things here and there, programming, art, music, whatever catches my whimsy.

Pronouns: they/them
My Game: https://store.steampowered.com/app/522130/LandTraveller/
Here's a real-time software ray tracing engine demo I did in C last year (named Folf-Ray). It was made to contrast pixel art and the feel of old PC games with more realistic lighting. While it was fun to work on, the CPU requirements would limit any indie game made with it, so I shelved it.
#gamedev
December 12, 2024 at 6:46 PM
Here's a clip from an old NES demo of an engine I wrote in assembly. Working around all of the NES's hardware bugs made this quite a project! This demo just tests the engine's ability to handle a bunch of characters running basic AI with the music engine and everything else.
#nesdev
November 22, 2024 at 12:08 AM
This time I'm writing a software renderer in JAVA. Why? Extreme compatibility, no video hardware even necessary! I'm testing it with OpenJDK and its running faster than I expected.
Going for the PS1 look, sort of. The textures do swim but the polygons don't jitter as much.
November 18, 2024 at 9:42 PM