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withoutfail.bsky.social
Without Fail
@withoutfail.bsky.social
Working on two (very different) inaugural games, Forum Mortuorum: a gladiator management sim. And... a cute cozy ship game too?

Forum, on Steam: https://store.steampowered.com/app/2368530/Forum_Mortuorum
Website and Mailing List: vittoriagames.com
Question for the #gamedev s of Bluesky - if you were looking to find an animator for 2D drawn animation, where would you look first?
December 19, 2025 at 4:15 AM
December 16, 2025 at 3:17 PM
Not tryna start anything, but I've had back to back days with head scratchers in #godot that turned out to be what I'd consider engine bugs.

Today's: if you set an object to travel at 50 meters/sec but the object (or it's parent) is scaled to 2x, it instead travels at 100mps, even set top level.
October 16, 2025 at 1:07 AM
Spent a lot of late nights with my nemesis and savior, the pen tool, putting together the map for Forum

But LOOK AT THOSE COASTLINES!!

(worth it)

Also thanks Ptolemy
July 8, 2025 at 11:00 PM
Reposted by Without Fail
🖤
July 3, 2025 at 10:15 AM
Cooked this weekend on some skeumorphic UI in #godot for a submarine #wargame
April 28, 2025 at 1:14 PM
Honored to say that Forum Mortuorum will be featured as 'Coming Soon' in Excaliber's Indie Assemble Steam event (excaliber.it/en). Many thanks to Giorgio Catania for putting it together!

I just wish I were in Rome for the Rome Video Game Lab he's running too!
Excaliber
Excaliber è una realtà dinamica e indipendente ideata da Giorgio Catania, nata per promuovere e supportare la crescita dell’industria italiana dei videogiochi.
excaliber.it
April 27, 2025 at 3:06 PM
*:・゚✧*:・゚✧ coze intensifies ✧・゚: *✧・゚:*

stay tuned to see where this goes
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( i'll figure that out too )

@godotengine.org #godot #indiedev
April 26, 2025 at 1:42 PM
Ahhh this is the gentle vibe I'm trying to capture in my game!
April 25, 2025 at 2:33 PM
April 24, 2025 at 9:55 PM
I'm having a criminal amount of fun with shaders, vfx, and buoyancy in #godot
April 23, 2025 at 6:31 AM
Testing out #godot and some new ocean physics for a couple game ideas post Forum Mortuorum

Standing on the shoulders of giants here for the GPU ocean sim. But made strides of my own on buoyancy. Feel free to follow along, or use the code. It's up on #github github.com/ManickYoj/go...
April 22, 2025 at 2:08 AM
Shade thrown
March 15, 2025 at 8:49 PM
Hey #indiedev / #gamedev s of Bluesky, how long did it take for you to publish your first game? How about the second, if you've made one?
March 5, 2025 at 9:00 PM
My wonderful demo players have historically gotten a bit overwhelmed as they start their first game of Forum. I'm introducing Helena, the game's first character, to help them along

Well, as soon as I figure out how to sketch resemblance, anyhow
March 3, 2025 at 9:15 PM
If I casually ignore the few wishlist deletions, Forum Mortuorum has hit 1,000 wishlists!!! 😄

I can't believe that my little game has seduced 1,000 randos into resoundingly saying "I'd think about buying that"

⚔️Feeling chuffed😊

February 28, 2025 at 8:00 PM
The old gladiator busts served well enough, but all things must change and it's time for Forum Mortuorum's combat visuals to as well

Here's me exploring a new palette and style with more to come
February 26, 2025 at 8:00 PM
Gosh, hello Bluesky!

I arrive, having fled that other platform, at the recommendation of a local game dev acquaintance

If you're part of the #boston #indie #gamedev scene, come say hi! I'd love to see what you're working on!
February 24, 2025 at 7:15 PM