witchpixels
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witchpixels
@witchpixels.dev
🇬🇧 it/its, they/them 🇩🇪 es/ihm 🖤🩶🤍💜

I'm an non-binary game developer from Canada.
Co-host of @shawiniganmoments.ca

Game Dev Stuff
https://witchpixels.dev

Haha no comment on the proliferation of surprisingly detailed random npcs.

Well lucky you, Estelle is in a lot of the other games, so you'll get a lot of time with her is you are just playing through the series.

You'll pick up more than a few other faves by the time you have to say goodbye to her.
November 9, 2025 at 5:12 AM
Well, welcome to your new hyperfixation ^^ Seriously though, great place to start.
November 8, 2025 at 9:25 PM
Are you completely new to the series?
November 8, 2025 at 8:47 PM
I mean the concept of putting citizen audits of the government behind any kind of barrier, let alone a paywall is pretty revolting.
November 8, 2025 at 2:41 AM
Can't tell if that's a recommendation or a warning for the book. :P Both?
November 8, 2025 at 1:35 AM
I haven't found it too out there as far as the language design outside of borrow checking. I'm a huge fan f the type system, and the utter lack of Exceptions.

I get being suspicious, I'm certainly not here to evangelize for rust. Programming languages are tools not jewels at the end of the day.
November 6, 2025 at 6:51 PM
Yeah, my first professional job had the C++ game client and a C backend, and at the time I, being very junior, found the backend very limiting to my OOP-y brain. My impression of C code bases is pretty much the opposite now.

I also feel like Rust is the C successor that I really wanted anyhow.
November 6, 2025 at 4:07 AM
C at least has the excuse of being a very simple language, so I feel the lack of these sorts of things much less. But C++ has things like lambdas, template constraints, implicit conversions, but they are all super awkward to use!
November 6, 2025 at 1:13 AM
Also like *everything* new is under the `std::` namespace. Like, why?
November 5, 2025 at 12:19 AM
Like, I'm glad that template constraints exist in C++20, but holy hell did they pick the weirdest way to make you express it.
November 5, 2025 at 12:19 AM
haha all good, I was looking at the post like "uhhh... has fidel lost his goddamned mind?" :P
October 24, 2025 at 7:58 PM
These same people idolize the "frontier spirit" of the end of the 19th century, maybe that also includes dying of horrific food-borne disease.
October 24, 2025 at 7:57 PM
Unless I'm misunderstanding, I'm pretty sure you can download any version of blender going back to the neolithic era.

download.blender.org/release/Blen...
Index of /release/Blender4.1/
download.blender.org
October 24, 2025 at 7:54 PM
Oh no! What were some of the pain points?

I've not really made any large projects using Godot C#, so the worst I've had to deal with is interoperating addons that are in gdscript and having to write the bindings. Looking at the collection implementations I do worry about GC stall in a big project.
October 24, 2025 at 7:50 PM
gd rust is a pretty seamless experience. I think the only stumbling block I had was setting up web builds.

It's not quite as seamless as C# on 4.x, but way more usable than C# was in the 3.x days.
October 24, 2025 at 5:20 PM
Yeah I got them both set up on a git gui client. One thing that is apparent to me when seeing a new install of git for windows is that git desktp clients have gotten way better whereas p4v is still... the same as it was 15 years ago.
October 24, 2025 at 5:17 PM
Also this is as close to a selfie as y'all are ever gonna get from me. Savour it.
October 23, 2025 at 11:45 PM
Yeah by all means I'm witchpixels@peoplemaking.games on there. Also I ended up self-hosting a forgejo instance and set up runners for that on a few arm64 machines and some other random hardware I had.

There's some ui jank around how the runner handle nested jobs but otherwise it's been great!
October 21, 2025 at 10:24 PM