I'm an non-binary game developer from Canada.
Co-host of @shawiniganmoments.ca
Game Dev Stuff
https://witchpixels.dev
Well lucky you, Estelle is in a lot of the other games, so you'll get a lot of time with her is you are just playing through the series.
You'll pick up more than a few other faves by the time you have to say goodbye to her.
Well lucky you, Estelle is in a lot of the other games, so you'll get a lot of time with her is you are just playing through the series.
You'll pick up more than a few other faves by the time you have to say goodbye to her.
I get being suspicious, I'm certainly not here to evangelize for rust. Programming languages are tools not jewels at the end of the day.
I get being suspicious, I'm certainly not here to evangelize for rust. Programming languages are tools not jewels at the end of the day.
I also feel like Rust is the C successor that I really wanted anyhow.
I also feel like Rust is the C successor that I really wanted anyhow.
download.blender.org/release/Blen...
download.blender.org/release/Blen...
I've not really made any large projects using Godot C#, so the worst I've had to deal with is interoperating addons that are in gdscript and having to write the bindings. Looking at the collection implementations I do worry about GC stall in a big project.
I've not really made any large projects using Godot C#, so the worst I've had to deal with is interoperating addons that are in gdscript and having to write the bindings. Looking at the collection implementations I do worry about GC stall in a big project.
It's not quite as seamless as C# on 4.x, but way more usable than C# was in the 3.x days.
It's not quite as seamless as C# on 4.x, but way more usable than C# was in the 3.x days.
There's some ui jank around how the runner handle nested jobs but otherwise it's been great!
There's some ui jank around how the runner handle nested jobs but otherwise it's been great!