witchphd.com
I am disappointed that some of them don’t sound great.
I am disappointed that some of them don’t sound great.
If you’re searching on scryfall, using “fo:” (full oracle) instead of “o:” (oracle) can help find things you wouldn’t otherwise because it includes reminder text
E.g. “fo:poison fo:counter” will find Snake Cult Initiation
If you’re searching on scryfall, using “fo:” (full oracle) instead of “o:” (oracle) can help find things you wouldn’t otherwise because it includes reminder text
E.g. “fo:poison fo:counter” will find Snake Cult Initiation
I have a [bracket 2]-only spelltable server that tracks our data and has 618 games logged (you folks have more games recorded than me by now)
We definitely have some different methodology if you ever want to compare HMU
I have a [bracket 2]-only spelltable server that tracks our data and has 618 games logged (you folks have more games recorded than me by now)
We definitely have some different methodology if you ever want to compare HMU
Perfect game. 14/10
The only game I have more connection to is StarCraft/ SC2 and part of that is I climbed ranked ladder to platinum.
Perfect game. 14/10
The only game I have more connection to is StarCraft/ SC2 and part of that is I climbed ranked ladder to platinum.
I get that it is the IEEE 754 standard, but it doesn’t seem ideal for graphical rendering - seems impractical to be GameMaker’s default rounding
Thankfully you can write other rounding functions yourself
I get that it is the IEEE 754 standard, but it doesn’t seem ideal for graphical rendering - seems impractical to be GameMaker’s default rounding
Thankfully you can write other rounding functions yourself
When I just look at the bar, I'm likely to think the number could be anything: like I could have 70 HP (each bar is worth 10), and I did in the realm of 22 damage, and on the bar it visually rounds to 2 boxes.
When I see the damage number is 2, I know for sure that I did 2 damage.
When I just look at the bar, I'm likely to think the number could be anything: like I could have 70 HP (each bar is worth 10), and I did in the realm of 22 damage, and on the bar it visually rounds to 2 boxes.
When I see the damage number is 2, I know for sure that I did 2 damage.
It's nice to see how much damage you're doing in a direct way.
And the animation is fun.
It's nice to see how much damage you're doing in a direct way.
And the animation is fun.
I'm dumb and when I use a sword and see the bar go down by two pips I don't immediately connect the dots and say "this sword does two damage."
Adding damage numbers makes the happenings feel more transparent and accessible, which is a good feeling.
I'm dumb and when I use a sword and see the bar go down by two pips I don't immediately connect the dots and say "this sword does two damage."
Adding damage numbers makes the happenings feel more transparent and accessible, which is a good feeling.
Displaying numbers adds clarity of information / interaction, which is always a good thing in my book.
Displaying numbers adds clarity of information / interaction, which is always a good thing in my book.
I could do this now.
Nothings stopping me but myself.
I could do this now.
Nothings stopping me but myself.
But I also prefer games to be easier and frustrate me less.
But I also prefer games to be easier and frustrate me less.
🤔
🤔
Game balance might be better if we adopt that.
Game balance might be better if we adopt that.
IMHO people who aren’t happy to play a 2+ hour durdlefest game should be playing another format too. Commander was designed to be the “LOTR epic” of mtg formats, not the “half hour episodic series.” MTG has so many great formats if you want faster and efficient play
So uh I’m biased I guess
IMHO people who aren’t happy to play a 2+ hour durdlefest game should be playing another format too. Commander was designed to be the “LOTR epic” of mtg formats, not the “half hour episodic series.” MTG has so many great formats if you want faster and efficient play
So uh I’m biased I guess
Kinda funny how Gavin’s video implies partner was a mistake they made BECAUSE they lacked the tool of hybrid mana tho
Kinda funny how Gavin’s video implies partner was a mistake they made BECAUSE they lacked the tool of hybrid mana tho
If it’s player 3’s turn 12, it’s “turn 11.75”
If it’s player 2’s turn 10 but player 3 is K.O’d it’d be “turn 9.66”
If it’s player 1’s turn 1 it’s “turn 0.25”
Etc.
At first I thought I’d be hard/confusing to track but after doing it for a bit it really isn’t.
If it’s player 3’s turn 12, it’s “turn 11.75”
If it’s player 2’s turn 10 but player 3 is K.O’d it’d be “turn 9.66”
If it’s player 1’s turn 1 it’s “turn 0.25”
Etc.
At first I thought I’d be hard/confusing to track but after doing it for a bit it really isn’t.