wintercrow
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wintercrowdev.bsky.social
wintercrow
@wintercrowdev.bsky.social
making starhymn :3
it's a space tactics roguelike, come stop by

also i'm literally just a crow
So i thought id be a reasonable bird and fold this function highlighted here into a local function, thinking

"this will save space!"

and it DIDN'T WORK because
for some reason, it can't find the global table Dice in a local function???? but is fine outside of it???? what????

am i insane or is lua
January 17, 2026 at 6:09 AM
This unit gains +2 Power.
December 11, 2025 at 5:30 PM
In my quest to redesign the resource interface, i realized how similar they were to the banners from monopoly for the xbox 360.

this is a comparison that only i, as stupid as i am, would think of. so i said "fuck it, let's go all the way."

i played too much of it as a kid.
December 8, 2025 at 7:32 PM
watermelon
November 26, 2025 at 5:08 AM
i figured i'd add a few "exotic resources." they (kind of) take the place of StS' boss relics, offering strong direction towards one playstyle or another, and unlike regular resources, have active effects designed to help the player with specific objectives (l-crystals are one, for instance!
November 21, 2025 at 3:16 PM
So this unit was not initially designed around upgrades,
November 18, 2025 at 8:53 PM
the upgrade system works great! but there is nothing i love more than being stupid with my own system and putting way too many upgrades on things just to see what happens lmao
November 14, 2025 at 10:52 PM
i was a bit inspired by a previous project of mine, so i decided to implement a cute little upgrade system! i figured that the only way to scale in a game like this would be to buy more units... and eventually, the micromanaging would be INSANELY cumbersome. so this might work better, i think!
November 12, 2025 at 2:42 AM
Looks pretty normal to me
November 8, 2025 at 10:14 PM