Tabletop Will Phillips
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Tabletop Will Phillips
@willphillips.org
🎲 Tabletop Games 🚫 No Sociopolitics, No Drama 📷 instagram.com/tabletop.will.phillips ⌨️ tabletop.willphillips.org
I wonder if it may be of help to any other (aspiring?) indie designers to write a blog highlighting how I'm using Word.

Might be an attractive option for those who don't want to jump into Affinity, etc.
November 10, 2025 at 3:19 PM
I'm with you, Matteo. I'm no illustrator, but there's *a lot* you can do compositing and editing images together.
November 3, 2025 at 3:49 AM
It sure does seem like the scalpers are all over any big new release from GW. Frustrating - both the scalpers and that GW doesn't seem to be overly interested in finding a solution.
October 20, 2025 at 12:36 PM
👥 Join the Discord: hxti.de/discord

✉️ Signup for Playtesting: hxti.de/signup
October 14, 2025 at 10:56 PM
The pace has been… glacial. I know. I feel like George R.R. Martin.

But it's not been all staring blankly at computer screens & journals. Steady playtesting has refined and matured the design.

Playtest 4 is nearly there.

Thank you all for the patience. 🙏 It’s getting close.
October 14, 2025 at 10:54 PM
The excerpt details how to approach adventures and sessions with the different scene types that shape Hexingtide’s play loop - with a focus on high-stakes Challenge scenes full of monstrous threats. Other scenes will come w/ the full release.
October 14, 2025 at 10:53 PM
I'd be interested in that! One of my back-burner projects is a hard(ish) sci-fi game with no FTL travel, so that was a big part of the setting that I was hand-waving away. It felt unsatisfying / incomplete.
October 10, 2025 at 1:21 PM
The fact I'm kinda laid out with a cold isn't helping much, either.
October 10, 2025 at 2:07 AM
Well uh, my name is Will and I write about tabletop gaming stuff so...

(Saving those creative juices for where they are better needed, what can I say?)
October 9, 2025 at 5:03 AM
I'm not a video gamer so I get it all by osmosis from watching my GF play.

I so, so appreciate what their team attempted to do with the art direction, worldbuilding, and narrative design with the game.
September 27, 2025 at 8:25 PM