AR and VR engineer: https://about.willse.me
It's great to have so many new options for flicker and framegen these days.
It is, however, critically important to understand what they're doing and when to use them in order to get a good experience.
Tradeoffs abound.
It's great to have so many new options for flicker and framegen these days.
It is, however, critically important to understand what they're doing and when to use them in order to get a good experience.
Tradeoffs abound.
Vint with MPV also supports all sorts of scaling like RTX Video Super Resolution.
Vint with MPV also supports all sorts of scaling like RTX Video Super Resolution.
I would love to see Digital Foundry make a foray into this topic. Motion fidelity is far too often set aside in favor of static image reality.
There is a whole collection of different new framegen and strobing options that make both far more viable for general use.
I would love to see Digital Foundry make a foray into this topic. Motion fidelity is far too often set aside in favor of static image reality.
There is a whole collection of different new framegen and strobing options that make both far more viable for general use.
Vint has some tooltips in the interface.
Finally, if you have any issues or questions feel free to use the Steam forums or email me for support at VintSoftware@gmail.com
Vint has some tooltips in the interface.
Finally, if you have any issues or questions feel free to use the Steam forums or email me for support at VintSoftware@gmail.com
Vint is more comparable to MadVR's 'Motion AI' feature:
youtu.be/nDoAXb5su3U
Vint works great with movies, TV, or youtube content.
Vint's trailer shows how well it can work: youtu.be/U5lZbp6H6Q0
3/5
Vint is more comparable to MadVR's 'Motion AI' feature:
youtu.be/nDoAXb5su3U
Vint works great with movies, TV, or youtube content.
Vint's trailer shows how well it can work: youtu.be/U5lZbp6H6Q0
3/5
Lossless Scaling FG: Made for games, lower quality output image, runs fast, requires higher source framerate, has substantial artifacts.
Vint: Made for videos (local or streamed), higher quality output image, runs slower, handles very low source framerates, has far fewer artifacts.
2/5
Lossless Scaling FG: Made for games, lower quality output image, runs fast, requires higher source framerate, has substantial artifacts.
Vint: Made for videos (local or streamed), higher quality output image, runs slower, handles very low source framerates, has far fewer artifacts.
2/5
Vint uses high quality more computationally expensive process that is accelerated with Nvidia's tensor cores.
2/5
Vint uses high quality more computationally expensive process that is accelerated with Nvidia's tensor cores.
2/5
Thanks for looking at Vint.
While Vint has some base similarities to Lossless Scaling, LS framegen is far more focused on smoothing out small changes in low latency on already higher framerate (60+ fps) video using simple optical flow which can produce substantial artifacts.
1/5
Thanks for looking at Vint.
While Vint has some base similarities to Lossless Scaling, LS framegen is far more focused on smoothing out small changes in low latency on already higher framerate (60+ fps) video using simple optical flow which can produce substantial artifacts.
1/5
I have a couple steam test keys with your names on them. If you get the chance to try it out, I would love to hear your thoughts and feedback.
I have a couple steam test keys with your names on them. If you get the chance to try it out, I would love to hear your thoughts and feedback.
The RIFE engine Vint uses is a depth aware interpolation algorithm that uses machine learning to produce extremely high quality results.
The RIFE engine Vint uses is a depth aware interpolation algorithm that uses machine learning to produce extremely high quality results.