William Sokol Erhard
williamsokolerhard.bsky.social
William Sokol Erhard
@williamsokolerhard.bsky.social
Thanks Mark!

It's great to have so many new options for flicker and framegen these days.
It is, however, critically important to understand what they're doing and when to use them in order to get a good experience.
Tradeoffs abound.
May 9, 2025 at 9:05 PM
Yes, Vint uses MPV for video playback and has full HDR (HDR10/10+/DV) support plus great tonemapping as well as support for RTX Video HDR. Offline transcoding doesn't support HDR at the moment but may be added later.
Vint with MPV also supports all sorts of scaling like RTX Video Super Resolution.
April 23, 2025 at 9:03 PM
Thanks Chief!

I would love to see Digital Foundry make a foray into this topic. Motion fidelity is far too often set aside in favor of static image reality.

There is a whole collection of different new framegen and strobing options that make both far more viable for general use.
March 21, 2025 at 6:03 PM
If you have purchased and downloaded Vint and want to know how to use it, I have some documentation here: www.willse.me/VintDocs

Vint has some tooltips in the interface.

Finally, if you have any issues or questions feel free to use the Steam forums or email me for support at VintSoftware@gmail.com
March 21, 2025 at 5:54 PM
LSFG is more comparable to FSR or DLSS 4.0's framegen.

Vint is more comparable to MadVR's 'Motion AI' feature:
youtu.be/nDoAXb5su3U

Vint works great with movies, TV, or youtube content.

Vint's trailer shows how well it can work: youtu.be/U5lZbp6H6Q0
3/5
March 21, 2025 at 5:54 PM
TLDR:

Lossless Scaling FG: Made for games, lower quality output image, runs fast, requires higher source framerate, has substantial artifacts.

Vint: Made for videos (local or streamed), higher quality output image, runs slower, handles very low source framerates, has far fewer artifacts.

2/5
March 21, 2025 at 5:54 PM
Vint however uses machine learning RIFE interpolation (amongst other BFI/strobing options) to produce very high quality smooth video from even very low framerate (24fps or less) videos.
Vint uses high quality more computationally expensive process that is accelerated with Nvidia's tensor cores.
2/5
March 21, 2025 at 5:54 PM
Hi LosCV29,
Thanks for looking at Vint.
While Vint has some base similarities to Lossless Scaling, LS framegen is far more focused on smoothing out small changes in low latency on already higher framerate (60+ fps) video using simple optical flow which can produce substantial artifacts.
1/5
March 21, 2025 at 5:54 PM
@dachsjaeger.bsky.social and @dark1x.bsky.social

I have a couple steam test keys with your names on them. If you get the chance to try it out, I would love to hear your thoughts and feedback.
March 18, 2025 at 4:00 PM
Vint offers a variety of quality of life features and supports most video formats, web sources, and even video capture cards.
The RIFE engine Vint uses is a depth aware interpolation algorithm that uses machine learning to produce extremely high quality results.
January 1, 2025 at 9:10 PM