https://www.youtube.com/channel/UCDkh9XL_1LTlOszg65_nB9
Was it intended that every encounter was (theoretically) level appropriate? Were the stories expected to be playable adventures? Was part of the editing process making sure spells worked as they do in game?
Was it intended that every encounter was (theoretically) level appropriate? Were the stories expected to be playable adventures? Was part of the editing process making sure spells worked as they do in game?