Ryosuke
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whoisryosuke.bsky.social
Ryosuke
@whoisryosuke.bsky.social
Previously: Sr. Design Technologist @Playstation
UI/UX, React, Rust, Graphics, Game Dev, 420 | he / they 🏳️‍🌈

https://linktr.ee/whoisryosuke

#b3d #gamedev
tamers casually dropping a dope gothic lolita character design near the end like it's no big deal #digimon
November 22, 2025 at 8:20 PM
warbled #3D
November 21, 2025 at 5:20 PM
and ryo and rika? easily OTP. such a great dynamic.
November 20, 2025 at 8:20 PM
Ryo was probably the coolest character in Tamers. Between his time traveling backstory, chill yet competitive attitude, and his hyper aggressive Machinedramon - it was a classic combo #digimon
November 20, 2025 at 8:20 PM
I go over the initial setup of SQLite and extending it to support vector data.

Then I go step by step on how to setup the database, from creating migrations using the Drizzle ORM and a custom migration system in Tauri -- to storing and accessing data from the React frontend to the Rust backend.
November 20, 2025 at 6:20 PM
added an animated counter to the final score and polished up other parts #piano #js
November 20, 2025 at 5:20 PM
the tamers finale was filled with so many awesome moments. the reveal of sakyumon was peak #digimon
November 19, 2025 at 8:20 PM
blender 3D + rive animation
November 19, 2025 at 5:20 PM
just started watching rave master for the first time. everyone is so stylish in this show! from the clothes to the accessories. really reminds me of why I like Nomura's designs back in the day, so much love for fashion on display.
November 18, 2025 at 8:20 PM
mixing rive, blender, and ableton #3D #animation
November 18, 2025 at 5:20 PM
gallantmon slaying with this entrance #digimon
November 17, 2025 at 8:20 PM
getting more creative with form elements to swap the base note of the chord #js #piano
November 17, 2025 at 5:20 PM
"where are you?"
living in 2000s digimon tech aesthetic
November 16, 2025 at 8:20 PM
one of my favorite things to do now is adding 3D renders to blog posts. gives it that extra layer of polish #b3d #design
November 16, 2025 at 6:20 PM
beez was a beast. definitely one of the best digimon arcs.
November 15, 2025 at 8:20 PM
even added a landscape on some, here's the GBA version.
November 15, 2025 at 5:20 PM
a reminder that I have a nice dark mode skin called "Onyx" for Delta DS and GBA. and even a PSX one for RetroArch iOS.

they all have easy to access buttons for fast forward (and some save state)
November 15, 2025 at 5:20 PM
was always the coolest when the tamers rode digimon, really emphasized the scale. glad they added it to time stranger too.
November 14, 2025 at 8:20 PM
Got called out by the Alma app for my go-to morning shake 😅

Ironically I’ve also noticed it recently and was already taking steps to change things up. But funny to see it observe the pattern.
November 14, 2025 at 7:39 PM
back on my piano learning app. experimenting with duolingo inspired animations #CreativeCoding
November 14, 2025 at 5:20 PM
wrapped up the last few episodes of digimon tamers. what a wild ending. Jeri had such a tragic story. this season was so introspective that it was an excellent stage for emotionally driven calamity.
November 13, 2025 at 8:20 PM
when they ask if I want fries with that
November 13, 2025 at 5:20 PM
the magic number
November 12, 2025 at 5:20 PM
Here's a preview of the app that I made. You can add PDF or Markdown files to projects, then chat with a local LLM that you set up (like LM Studio). It's powered by a SQLite DB that handles storing document data and searching for relevant bits.
November 12, 2025 at 4:20 PM
I go over the basics of LLM chats and the OpenAI API, like attaching a document. The process is actually simple: you paste the document text into your chat with a system prompt to let the LLM know about it.

But with limited context, you can't just paste the entire text in. That's where RAG comes in
November 12, 2025 at 4:20 PM