Wheel Steal Game
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wheelstealgame.com
Wheel Steal Game
@wheelstealgame.com
Drive through beautifully generated highways as you hijack cars at high speed. Makers of the Godot Road Generator addon.

https://wheelstealgame.com/
Developed by @theduckcow.com and @thekindkitten.bsky.social
What good are roads without a world to rest upon? Great updates from @theduckcow.com under the guidance of TokisanGames (maker of the #godot Terrain3D plugin) to create this dual-plugin integration.

Want to test it out? Comment on GitHub if you've got any feedback!
github.com/TheDuckCow/g...
July 29, 2025 at 7:50 PM
What have we been working on for #screenshotsaturday? Creating some utilities to enable free-flowing traffic! This demo is straight from our open source #godot road generator, freshly updated:
github.com/TheDuckCow/g...
May 3, 2025 at 3:31 PM
Look at these lil cable arms! Gone are the days where jumping looks like instant teleportation. Magnet caps fit perfectly with the plus-shaped targets you find around the world, while your cables always hint at the closest target, ready for your next move #gamedev #indiedev #godot
April 28, 2025 at 2:26 PM
Load tests are going well as we migrate to #godot 4 - making use of those sweet, sweet HLODs for smooth transitions between meshes and image sprites! Excuse us while we delete a chunk of code that was manually doing this before...
April 14, 2025 at 12:33 AM
Hello Wheelers - our next playtest is officially live, we'd love to have you partake! Complete quests, explore the world, and hijack at high speed.

Join the free playtest here: wheelstealgame.com

#indiedev #gamedev #playtest
January 18, 2025 at 7:45 AM
Are you THIS excited about our next playtest? Mark it down, we're inviting players starting this Friday! (Don't worry, we'll make sure this car calms down by then)

Stay in the loop on discord: discord.gg/gttJWznb4a
#godot #indiedev #playtest
January 15, 2025 at 1:07 AM
Sorry it's been awhile, we were stuck in traffic. But it finally arrived - new car model!

The Detective kindly lends you his bouncy car at the start of your journey - just try not to dent it 🙈
#godot #gamedev
January 11, 2025 at 7:58 PM
Why not stop by a reststop's community service board, and pick up a request?

The selection UX has evolved nicely, now with little animations and basic sfx. Auto-nudging the player out of the gazebo and restoring the prior camera angle does wonders to make it feel fluid.

#godot #indiedev
December 3, 2024 at 7:44 AM
Happy #screenshotsaturday - hope your day's calmer than these wheelers being RUDELY acquainted with the player! #godot #indiedev #cargame
November 16, 2024 at 11:55 PM
Testing out the fetch quest to make sure the triggers and dialogue work, now we've got a crateful of goodies! #gamedev #godot
November 10, 2024 at 8:05 PM
Long gone are the days where hijacker victims remain silent! Dare you start a conversation with one of these disgruntled wheelers? #gamedev #godot
October 25, 2024 at 5:00 AM
We've made great progress on our community job board!

Found at rest stop gazebos, "unpin" a post to claim it, and with your handy paper clip, bring it along to help identify your goal out in the world. #gamedev #godot #godotengine #indiedev
October 8, 2024 at 6:07 AM
We're working on Community notes! Err, no, not *that* kind of community note. Little jobs you'll be able to pick up at rest stops on the open road! #GodotEngine #gamedev
September 23, 2024 at 6:18 AM
These updates are coming fast as I work on wrapping up this release - I've added some changes to auto rotation & magnitude handles, so you get less kinking and more feasible bending roads #procgen #GodotEngine #GODOT

Now merged to dev, releasing soon!
github.com/TheDuckCow/g...
September 21, 2024 at 6:21 AM
Did you know we are building an open source Road Generator tool for #GodotEngine? Well, we just fixed up this handy dissolve/delete tool for your roads! Demo here showing off the undo/redo stack

github.com/TheDuckCow/g...
September 20, 2024 at 6:25 AM
We're all about road safety here - how about this novel uni-directional traffic calming measure? aka all bugs are features 😁 #IndieGameDev #GodotEngine
September 17, 2024 at 5:22 PM
What's that, video is now supported? We're back y'all, now with 100% more driver-pedestrian switching! Switch to walk-mode by targeting a parking sign #godot #godotengine #gamedev
September 15, 2024 at 3:13 PM