Wgtn GM
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wgtngm.bsky.social
Wgtn GM
@wgtngm.bsky.social
I'm an avid player and DM of D&D (5e); I like to make maps, tinker with homebrew and meddle with modules.
Patreon.com/wgtngm
www.wgtngm.com
or manually copy the document uuid and double click in the select entity text box to open a pop up to paste the uuid into
December 3, 2025 at 12:50 AM
I just tested, I can't replicate. This is the set up I used to create a clickable tile to open a sheet
December 3, 2025 at 12:48 AM
I had mapped out the keyed encounters and how they connected and then threw those connections into a network map and unfolded the best I could.
December 2, 2025 at 8:39 AM
Main tunnels and keyed encounters mapped off.
December 2, 2025 at 8:36 AM
Great bookshop find :)
November 30, 2025 at 2:10 AM
Taking a bunch of 7 year olds through the caves of chaos today #dnd #ttrpg
October 31, 2025 at 10:46 PM
Working on some illustrations for an adventure I'm writing, lots of underdark locations to illustrate #ttrpg #rpgart #fantasyart #dnd
October 22, 2025 at 9:11 AM
Working on a soundboard update to mini player
October 17, 2025 at 8:02 AM
I have pushed a new beta 0.8.37 - > and I am now working on getting it ready for public launch.

Need to update the documentation, create a 'What's New' video, and clean up the code a bit.

I have the start of custom themes / colours which is coming soon (next next ver)

#campaigncodex #foundry
October 5, 2025 at 3:42 AM
Table of Contents, questboard and more, new BETA #campaigncodex #foundry

www.patreon.com/posts/campai...
October 4, 2025 at 5:39 AM
I've added objectives to quests and a bunch of other cool stuff, beta is available for members, will be launched for public by this weekend. Jump on my discord to see the progress, link on patreon.
www.patreon.com/posts/campai...
September 29, 2025 at 1:49 AM
A new beta for members is scheduled to drop in the next day or two.
It adds Quests, linking regions to regions, shadowdark currency, improvements to group sheet ui, and collapsible quicklinks

www.patreon.com/wgtngm

foundryvtt.com/community/xt...

#campaign-codex #foundryvtt #foundry
September 24, 2025 at 4:35 AM
How about some quest lists for campaign codex? Come to a beta soon.
www.patreon.com/posts/campai...
September 19, 2025 at 5:27 AM
Hefty box! Love a good starter set

#dnd #D&D #dnd5e
September 17, 2025 at 1:53 AM
Tidying up the link cards and drop buttons, and adding a tag mode for npc sheets.
August 31, 2025 at 2:22 AM
Took way to long to find out what was preventing this proper scroll behavior
August 30, 2025 at 12:56 PM
If you have a module loaded with Journal, Item, Actor & Scene compendium unlocked, Campaign Codex will give that as an option to export into, perfect for sharing between worlds.

#FoundryVTT
August 8, 2025 at 4:48 AM
So close....only for v12 at the moment, but I'll start conversion to 13 when I drop the beta
#Foundry #VTT @foundryvtt.bsky.social #TTRPG
August 6, 2025 at 2:40 AM
Have added a Group Sheet, can drop any of the other sheets including group sheets on it to easily organise and see overview of a group of journals, and can now link scenes to sheets. Video update tomorrow.
#Foundry #VTT
@foundryvtt.bsky.social
#TTRPG
August 1, 2025 at 8:55 AM
Token dropping from sheets.... I don't know what kind of store this is but it's staffed by Dragons!!!! #Foundry #VTT @foundryvtt.bsky.social #TTRPG

just going to do some tests, beta soon (days),... then I can figure out what is broken for v13
July 30, 2025 at 9:29 AM
Next steps before beta are toggles for the shops (now Entrys) to switch between loot and store mode, and hide the inventory tab. Also, add a drop NPCs tokens to map button, and #VTT #TTRPG #Foundry
July 30, 2025 at 5:42 AM
Regions -> Locations -> Shops -> NPCs
Shops can have inventory and markup, and items can be sent to players. All built on journals. See all the locations in a region, the shops in a town and the npcs in the shop.

Just going to work on integrating the built-in MDE for text.

#VTT #TTRPG #Foundry
July 26, 2025 at 8:52 AM
Dalelands
July 19, 2025 at 2:32 AM
Back to the map, shading #ttrpg #shadowdale
July 18, 2025 at 2:14 AM
Almost ready to release, have implemented my last nice-to-haves and need to do a couple of performance tweaks. Transcripts can now be edited, split, and speakers reassigned. Next version more models, ie Speech.framework on macOS 26 and Parakeet
#macos #whisper #voicerecognition #speechtotext
July 16, 2025 at 8:21 PM