Wavewire
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wavewire.bsky.social
Wavewire
@wavewire.bsky.social
chaotic neutral game dev and enjoyer of casual black magic 🐦‍⬛
these boots are made for kickin'

#gamedev #indiegame
May 22, 2025 at 8:48 PM
Miro is pretty good for FSM-style drafting. I imagine it'd be good for dialogues.
For example:
May 20, 2025 at 8:00 PM
why yes, spinning the gun *is* necessary to reload it

#screenshotsaturday #gamedev #indiegame
May 17, 2025 at 6:18 PM
have this stock image of a powerade to keep you going. it has isotopes. i think
May 17, 2025 at 8:44 AM
The door is opening.

#gamedev #indiegame
May 16, 2025 at 12:43 AM
The stars are aligning.

#gamedev #indiegame
May 14, 2025 at 10:41 PM
Goatman, mesh without texture.
May 13, 2025 at 8:59 PM
why not look cute af while gazing into the abyss
May 12, 2025 at 7:04 PM
.50 Theodicy Revolver, mesh without texture.
May 12, 2025 at 3:38 PM
Valhalla Rising (2009). The movie equivalent of refusing to elaborate
May 11, 2025 at 11:15 AM
i still think this bug in my custom IK solution is one of the funniest things to happen to me in game dev
April 17, 2025 at 8:47 AM
April 14, 2025 at 8:51 AM
dug through some old stuff. he dodge
April 10, 2025 at 9:46 AM
finished my gameplay reel. actually trying to make a coherent video really makes you appreciate how hard good editing is  ̄へ ̄
April 9, 2025 at 2:16 PM
Plasmaball VFX. Careful, hot!
March 12, 2025 at 2:55 PM
i mean of course i could get some important work done and work on my project

but i could also make a horde of virtual rats and chase them through a meadow in the void
December 10, 2024 at 6:50 PM
i've unlocked the procgen goblin in me. here's a little procedural meadow
November 27, 2024 at 11:51 AM
been looking into unreal's PCG plugin - pretty cool stuff. you can set up custom procedural volumes quickly, like these mushrooms sprouting out of a log randomly #unreal
November 26, 2024 at 5:04 PM
you could do that. but, like, you could also be thinking about ringed seals
November 25, 2024 at 1:41 PM
no problem. you can have some of mine
November 23, 2024 at 6:20 AM
November 16, 2024 at 7:16 AM
hello
October 18, 2024 at 10:10 PM