Wade McGrath - Taking on New Writing Gigs!
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wademcgrath.bsky.social
Wade McGrath - Taking on New Writing Gigs!
@wademcgrath.bsky.social
Screenwriter/Narrative Designer.
https://wadeamcgrath.wixsite.com/portfolio
I write about comedy, emotion, cosmic horror, mental illness.
Hire me! I can promise it won't be the worst mistake you've ever made.*

*Warning: Promise not guaranteed in Canada
Their playbook for decades has been "tell a lie so often and loudly that you eventually accept it as the truth or stop caring about the topic as a whole."

They're trying to convince us that the magic cultivated in our hearts and minds is either fake or trivial to replace.

Another petty lie.
January 22, 2025 at 3:32 AM
It's probably one of the pieces of writing advice I give out most - characters *have* to have a reasonable belief that their actions could result in achieving their goals. (Even if that belief is rooted in desperation, or purely short-term results, or any other type of fallible logic)
December 16, 2024 at 12:12 AM
On that note, I'm looking for a fulltime job and/or relationship, so please contribute to my GoEmployMe or my GoFuckMe. I assure you that each and every contribution will help me approximate being a functioning adult with only minimal socioeconomic strains.

Bless
December 15, 2024 at 12:06 AM
Hope it gets a bit calmer soon, Aimee!
December 11, 2024 at 7:03 AM
Reposted by Wade McGrath - Taking on New Writing Gigs!
It’s harder than ever to get original animated shows released. If you want to show Netflix that they should keep making shows like Jentry, you have to literally show them by watching it.

Being - and staying - in the Top 10 (as we are!) helps. So does clicking the 👍👍/“love this” button.
December 10, 2024 at 7:29 PM
Sharing my overthinking problems with someone *else* who overthinks everything? That sounds like fun. A nightmare, but like, one of the fun ones where you decide you're just along for the ride.
December 11, 2024 at 2:02 AM
Yeah, ugly sobbing by the end.

I'm so happy animation like this can still find a way to get made despite how shitty things are in the industry.

A bright light on a dark shore
December 11, 2024 at 1:53 AM
Someday, I'll be teaching a class and we'll be talking about the importance of letting a scene *breathe*. This is the first scene I'll play to reinforce how much it matters to let a character stew publicly in a meaningful emotion.
October 21, 2024 at 1:43 AM
I think the popular wisdom right now is to keep cutting and that few things are as sacred as we want them to be. But I also think it's easy to cut away what makes a scene special.

Letting a moment breathe can be powerful. But it should still always give the audience something they *need*.
October 20, 2024 at 5:35 AM
This is one of my single favorite scenes from any show or movie ever.

Just btw.
October 20, 2024 at 5:29 AM
Rick & Morty scripts (there are a bunch available online) go a lot longer on average, for example. Those average much closer to 30 pages per.

Pacing has some sway here, the speed at which characters speak, how much direction/action you're using, etc.
October 20, 2024 at 5:27 AM
Generally 1 minute per page, but the count can be higher if there's a lot of short dialogue (since it eats up more page real estate).

Every single scene (99+%) should provide meaningful plot progression OR meaningful information about the characters/world. If the scene doesn't do that, cut it.
October 20, 2024 at 5:24 AM
Can do, officer.
October 19, 2024 at 4:59 AM