VOX
voxindiegames.bsky.social
VOX
@voxindiegames.bsky.social
#GameDev working on co-op roguelite deckbuilder.
Is it possible to correct the sample rate "artifacts" with a setup like this? I know in 2D you can more or less draw a line between the last two sample points to get rid of the gaps.
November 10, 2025 at 8:26 PM
Kick/ban them and move on with your life lol
November 8, 2025 at 11:52 AM
Second
November 6, 2025 at 1:40 PM
You also have a slight visual bug when you turn the page. I'm assuming you're reusing slots/arrays somewhere and you're not resetting the slot's highlight timer on page turn.
November 6, 2025 at 1:02 PM
Losing the text is going to frustrate a lot of players. People aren't going to memorize the symbols. Especially new players.

It looks nice though lol
November 6, 2025 at 1:00 PM
Reposted by VOX
January 14, 2025 at 4:39 PM
And even though the design is kind of questionable, it at least fulfills the fantasy of "uncontrollable rage".

It also forces the player to take a small buff at a specific time--which should influence how they play their next card.

Might go back to a 4/4 split on the numbers.

#gamedesign
November 4, 2025 at 2:30 AM
Though I do question the design on the cycle intent.

If you're trying to cycle, the most efficient thing to do is to play the card for (1) energy

Otherwise to get more from the On Draw mechanic, you'd have to discard and redraw...which is probably an unlikely/unrealistic scenario.

#gamedesign
November 4, 2025 at 2:26 AM
That would fit really well with a gambler archetype.

Would make a good card mechanic as well if you have it pull from the draw or discard pile. Then it would more skill based.
November 3, 2025 at 12:35 PM