VOX
voxindiegames.bsky.social
VOX
@voxindiegames.bsky.social
#GameDev working on co-op roguelite deckbuilder.
HOW DO I FIT MORE!? #gamedev #gamedesign
November 10, 2025 at 5:34 PM
New card, big potential.
#gamedev #gamedesign #indiegame #indiedev
November 4, 2025 at 3:47 PM
Welp...it's in the game at least now lol
What do y'all think?

If you don't play (or discard) the card, you lose it for the rest of the battle.

When you do play it, it moves to the top of the draw pile.

The On Draw part is attempting to give value to card cycling.

#gamedev #indiedev #gamedesign
November 4, 2025 at 2:23 AM
I think this is the best I can do without some kind of collapsing text... #gamedev #gamedesign #ui #ux
November 3, 2025 at 10:42 PM
Symbols maybe? #gamedev #gamedesign #ui #ux
November 3, 2025 at 10:35 PM
I could do it this way, but it's kind of jank and only works if the values are the same. #gamedev #gamedesign
November 3, 2025 at 10:32 PM
I mean I could just simplify it to this, but I feel like I'd be missing out on a really cool mechanic. #gamedesign #gamedev
November 3, 2025 at 10:31 PM
Maybe more like this? #gamedesign #gamedev
November 3, 2025 at 10:19 PM
Is this too much text for a card? #gamedesign #gamedev
November 3, 2025 at 10:15 PM
New Mechanics
New Cards

#GameDev #GameDesign
November 3, 2025 at 2:13 AM
🗝 ANOTHA ONE 🗝

#gamedev #gamedesign
November 3, 2025 at 12:03 AM
Another new card 🙌

#gamedev #gamedesign
November 2, 2025 at 10:30 PM
bsky apparently doesn't like smaller images so here's big image with big text
November 2, 2025 at 7:19 PM
How much text is too much text? lol #gamedev #gamedesign
November 2, 2025 at 7:16 PM
New card mechanic up and running 🙌

#gamedev #gamedesign
November 2, 2025 at 7:09 PM
Full game loop for the co-op #roguelike #deckbuilder I'm working on.

#gamedev #indiedev
October 27, 2025 at 11:46 PM
Any good alternatives to this? The radial menu kind of gets in the way, but I need a way to easily/quickly pick from 4 options.

#GameDev #UI #UX
October 27, 2025 at 5:56 PM
Working on a radial menu because why not make things complicated?

#GameDev #UI #IndieDev #UX
October 26, 2025 at 1:24 AM
Anyone have any good #UX references for selecting from multiple options on an item?

Players pick cards for their characters, but I need some way of designating what character they're picking for...and on top of that there are multiple places the cards could go per character.

halp.

#GameDev
October 23, 2025 at 2:53 PM
Finally got around to implementing one of the OG core mechanics: a shared reward pool for characters.

#GameDev #IndieDev
October 23, 2025 at 12:02 AM
October 18, 2025 at 12:22 AM
So close to the extra fun stuff :)

#gamedev #indiedev
October 16, 2025 at 7:50 PM
Still look back on this lighting setup from time to time...not sure if I want to use it or go with the darker version

#GameDev #Unity3D
October 16, 2025 at 5:44 PM
Shoutout to when I oopsie poopsied some dopely stylized shell texture grass.

#GameDev #Shader #Unity3D
October 16, 2025 at 5:41 PM
Thicc card fan.
October 16, 2025 at 5:07 PM