Aspiring Game Dev
Musician
Writer
Just an overall nerd!
I finished the door system and now keys, switches, numbered monster kills, and events work
I drew the town guard sprite
I added descriptions to the inventory
#gamedev #rpg #godot #adventure #aseprite #pixelart
#ironhelm #greygnomegames #cardgames #boardgames
#ironhelm #greygnomegames #cardgames #boardgames
+ Fixed the window alignment to better fit the houses
+ Redid the well to like like a well lol
+ Added TREES!!!! They're a bit rough still, but they work!
It's finally getting that atmosphere I wanted. :)
#gamedev #rpg #godot #adventure #aseprite #pixelart
I've had a rough idea, but I picked up a notebook to carry with me and start writing and mapping everything out fully.
#gamedev #notebook #penandpaper
I've had a rough idea, but I picked up a notebook to carry with me and start writing and mapping everything out fully.
#gamedev #notebook #penandpaper
I'll probably be drawing my own assets going forward instead of using purchased place holders.
#gamedev #rpg #godot #adventure #aseprite #pixelart
I've started working on a basic event system and am setting it up for the doors first.
I'm also considering getting rid of the leveling system and going zelda-esque item/gear based instead.
#gamedev #rpg #godot #adventure
I've started working on a basic event system and am setting it up for the doors first.
I'm also considering getting rid of the leveling system and going zelda-esque item/gear based instead.
#gamedev #rpg #godot #adventure
I'm working on the switch script next so that it can open doors or reveal treasure.
Slowly but surely making progress!
#gamedev #godot #rpg #adventure
I'm working on the switch script next so that it can open doors or reveal treasure.
Slowly but surely making progress!
#gamedev #godot #rpg #adventure
NPC's can follow a path back and forth or complete a circuit. They can also walk around at random just like the enemies as well.
Next will be implementing the same thing into the monsters.
#gamedev #rpg #godot #adventure
NPC's can follow a path back and forth or complete a circuit. They can also walk around at random just like the enemies as well.
Next will be implementing the same thing into the monsters.
#gamedev #rpg #godot #adventure
I added loading screens to help with the bigger areas. I had some weird behavior with the tileset and camera without them.
Added sfx for sword, bow, and shops. Also fixed the interaction detection.
#gamedev #rpg #godot #adventure
I added loading screens to help with the bigger areas. I had some weird behavior with the tileset and camera without them.
Added sfx for sword, bow, and shops. Also fixed the interaction detection.
#gamedev #rpg #godot #adventure
+Showing a list of all assets being used.
+Added the tavern.
+Added music based on location. No interruptions if it's not supposed to be unique.
+Dialogue and signs have sfx too!
+Shopkeep now has a randomized greeting.
#gamedev #rpg #godot #adventure
+Showing a list of all assets being used.
+Added the tavern.
+Added music based on location. No interruptions if it's not supposed to be unique.
+Dialogue and signs have sfx too!
+Shopkeep now has a randomized greeting.
#gamedev #rpg #godot #adventure
There are a couple of small errors that I need to fix still, but it works! It checks the players gold and if they have prerequisite items before selling to the player.
#gamedev #rpg #godot #adventure
There are a couple of small errors that I need to fix still, but it works! It checks the players gold and if they have prerequisite items before selling to the player.
#gamedev #rpg #godot #adventure
#blackmetal #metal #atmospheric #wittr
#blackmetal #metal #atmospheric #wittr
I also have the events and framework in place for shops. Still more to go though to make it function.
#gamedev #rpg #godot #adventure
I also have the events and framework in place for shops. Still more to go though to make it function.
#gamedev #rpg #godot #adventure
I added some interactable signs to give some flavor to the game as well.
#gamedev #rpg #godot #adventure
I added some interactable signs to give some flavor to the game as well.
#gamedev #rpg #godot #adventure
Now I just need to build an event tree and shop system. I will now be disappearing again for a little while. lol.
#gamedev #rpg #godot #adventure #dialogue
Now I just need to build an event tree and shop system. I will now be disappearing again for a little while. lol.
#gamedev #rpg #godot #adventure #dialogue
Finally built a pause menu! Only continue and quit game buttons work, but it definitely makes it feel more complete.
Next is NPC dialogue!
#gamedev #rpg #godot #adventure
Finally built a pause menu! Only continue and quit game buttons work, but it definitely makes it feel more complete.
Next is NPC dialogue!
#gamedev #rpg #godot #adventure
I also have HP bars for the enemies, as well as floating damage numbers with working crit hit chances and damage.
#gamedev #rpg #godot #adventure
I also have HP bars for the enemies, as well as floating damage numbers with working crit hit chances and damage.
#gamedev #rpg #godot #adventure
Enemies chase you, lose you, pursue your last known direction, and then go back to wandering. Will change direction if they bump into a wall.
Also, healing animation, and working xp!
#gamedev #godot
Ragnar enjoys sleeping nearby while I play games.
#tabletop #cardgame #solo #boardgame #cat
Ragnar enjoys sleeping nearby while I play games.
#tabletop #cardgame #solo #boardgame #cat