Aspiring Game Dev
Musician
Writer
Just an overall nerd!
I finished the door system and now keys, switches, numbered monster kills, and events work
I drew the town guard sprite
I added descriptions to the inventory
#gamedev #rpg #godot #adventure #aseprite #pixelart
#ironhelm #greygnomegames #cardgames #boardgames
#ironhelm #greygnomegames #cardgames #boardgames
+ Fixed the window alignment to better fit the houses
+ Redid the well to like like a well lol
+ Added TREES!!!! They're a bit rough still, but they work!
It's finally getting that atmosphere I wanted. :)
#gamedev #rpg #godot #adventure #aseprite #pixelart
I've had a rough idea, but I picked up a notebook to carry with me and start writing and mapping everything out fully.
#gamedev #notebook #penandpaper
I've had a rough idea, but I picked up a notebook to carry with me and start writing and mapping everything out fully.
#gamedev #notebook #penandpaper
I'll probably be drawing my own assets going forward instead of using purchased place holders.
#gamedev #rpg #godot #adventure #aseprite #pixelart
I've started working on a basic event system and am setting it up for the doors first.
I'm also considering getting rid of the leveling system and going zelda-esque item/gear based instead.
#gamedev #rpg #godot #adventure
I've started working on a basic event system and am setting it up for the doors first.
I'm also considering getting rid of the leveling system and going zelda-esque item/gear based instead.
#gamedev #rpg #godot #adventure
I'm working on the switch script next so that it can open doors or reveal treasure.
Slowly but surely making progress!
#gamedev #godot #rpg #adventure
I'm working on the switch script next so that it can open doors or reveal treasure.
Slowly but surely making progress!
#gamedev #godot #rpg #adventure
NPC's can follow a path back and forth or complete a circuit. They can also walk around at random just like the enemies as well.
Next will be implementing the same thing into the monsters.
#gamedev #rpg #godot #adventure
NPC's can follow a path back and forth or complete a circuit. They can also walk around at random just like the enemies as well.
Next will be implementing the same thing into the monsters.
#gamedev #rpg #godot #adventure
I've been incredibly busy between moving, dealing with school, and work.
I've had some spare moments to work on my project, and will start posting regularly again now that things are balancing out! :)
I've been incredibly busy between moving, dealing with school, and work.
I've had some spare moments to work on my project, and will start posting regularly again now that things are balancing out! :)
I added loading screens to help with the bigger areas. I had some weird behavior with the tileset and camera without them.
Added sfx for sword, bow, and shops. Also fixed the interaction detection.
#gamedev #rpg #godot #adventure
I added loading screens to help with the bigger areas. I had some weird behavior with the tileset and camera without them.
Added sfx for sword, bow, and shops. Also fixed the interaction detection.
#gamedev #rpg #godot #adventure
+Showing a list of all assets being used.
+Added the tavern.
+Added music based on location. No interruptions if it's not supposed to be unique.
+Dialogue and signs have sfx too!
+Shopkeep now has a randomized greeting.
#gamedev #rpg #godot #adventure
+Showing a list of all assets being used.
+Added the tavern.
+Added music based on location. No interruptions if it's not supposed to be unique.
+Dialogue and signs have sfx too!
+Shopkeep now has a randomized greeting.
#gamedev #rpg #godot #adventure
It's so good. See you all in 1,000 years. Lol. ✌️👋
It's so good. See you all in 1,000 years. Lol. ✌️👋
There are a couple of small errors that I need to fix still, but it works! It checks the players gold and if they have prerequisite items before selling to the player.
#gamedev #rpg #godot #adventure
There are a couple of small errors that I need to fix still, but it works! It checks the players gold and if they have prerequisite items before selling to the player.
#gamedev #rpg #godot #adventure
#blackmetal #metal #atmospheric #wittr
#blackmetal #metal #atmospheric #wittr
I also have the events and framework in place for shops. Still more to go though to make it function.
#gamedev #rpg #godot #adventure
I also have the events and framework in place for shops. Still more to go though to make it function.
#gamedev #rpg #godot #adventure
I added some interactable signs to give some flavor to the game as well.
#gamedev #rpg #godot #adventure
I added some interactable signs to give some flavor to the game as well.
#gamedev #rpg #godot #adventure
Now I just need to build an event tree and shop system. I will now be disappearing again for a little while. lol.
#gamedev #rpg #godot #adventure #dialogue
Now I just need to build an event tree and shop system. I will now be disappearing again for a little while. lol.
#gamedev #rpg #godot #adventure #dialogue
Finally built a pause menu! Only continue and quit game buttons work, but it definitely makes it feel more complete.
Next is NPC dialogue!
#gamedev #rpg #godot #adventure
Finally built a pause menu! Only continue and quit game buttons work, but it definitely makes it feel more complete.
Next is NPC dialogue!
#gamedev #rpg #godot #adventure
I also have HP bars for the enemies, as well as floating damage numbers with working crit hit chances and damage.
#gamedev #rpg #godot #adventure
I also have HP bars for the enemies, as well as floating damage numbers with working crit hit chances and damage.
#gamedev #rpg #godot #adventure