Vlady Veselinov
vladinator.net
Vlady Veselinov
@vladinator.net
Hello, world! https://vladinator.net
Founder, active inference enjoyer, previously platform engineer @webflow.
Wrote a new technical article, showing how I built this demo:
October 28, 2025 at 10:34 PM
As well as export optimized, dependency-free code tailored to your shader.
October 9, 2025 at 1:13 PM
You can even do dynamic and interactive simulations
October 9, 2025 at 1:13 PM
Or create your own from scratch
October 9, 2025 at 1:13 PM
You can also edit the shaders!
October 9, 2025 at 1:13 PM
It's super fast to preview variations of shaders, params and presets
October 9, 2025 at 1:13 PM
It lets you combine shaders using mix blend modes
October 9, 2025 at 1:13 PM
I made a demo that lets you create stunning designs using compute shaders. Inspired by @paper.design
October 9, 2025 at 1:13 PM
Saw this recently and I'm not sure how I feel about it, but I'd lie to you if I said I didn't see some people traversing it as the years pass
July 27, 2025 at 1:40 PM
idk they look pretty chill to me
July 16, 2025 at 6:30 PM
July 2, 2025 at 1:17 AM
June 2, 2025 at 10:40 PM
New shader: Binary Circuit 👀
June 2, 2025 at 6:32 PM
Everyone, check out this little shader I wrote today
May 31, 2025 at 5:40 PM
I'm vibe coding
May 24, 2025 at 2:13 AM
Do any of these numbers look angry to you?
April 22, 2025 at 5:59 PM
@ritakozlov.com hello! I have a feature request. Is it possible to raise disk space limits for the workers builds paid plan? My node_modules is out there bending spacetime. developers.cloudflare.com/workers/ci-c...
April 8, 2025 at 8:10 PM
Should I add this to noisy_bevy? 👀 #bevy #gamedev
March 8, 2025 at 10:34 PM
It's Worley noise on the GPU 👀
February 7, 2025 at 9:51 PM
Has anyone explored "semantic tokenization" in #machinelearning? For example instead of cutting up an image into little squares to use as tokens, separating its objects "by meaning" like a segmentation model would. I wonder if there's a generic way to do this for any modality.
November 21, 2024 at 2:23 PM