There are probably more efficient ways but I like this Crash Bandicoot method of animating every vertex. (At least in this case)
There are probably more efficient ways but I like this Crash Bandicoot method of animating every vertex. (At least in this case)
Interesting to see it in more of an early 00's PC style game - did those still do it like that? I assumed there was enough power for per-model or even per-vertex realtime lighting?
Interesting to see it in more of an early 00's PC style game - did those still do it like that? I assumed there was enough power for per-model or even per-vertex realtime lighting?
Btw. have you seen this? I've been waiting for cloth physics like this in my Skate/Snowboarding sims since 2013. youtu.be/rYWhSVfOfmQ?...
Btw. have you seen this? I've been waiting for cloth physics like this in my Skate/Snowboarding sims since 2013. youtu.be/rYWhSVfOfmQ?...