Will repost mostly bullet hell content.
Likes might be NSFW, browse at your own risk.
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Sadly no new patterns will come out atm, since a new Blender requires me to make a Geometry Nodes system allowing all possible Danmaku pattern combinations.
BTN.200 [July 2021]
Meant to be played in 2.0x speed and slow down at the very end.
Made for the BEST OF DPP 1-5.
Sadly no new patterns will come out atm, since a new Blender requires me to make a Geometry Nodes system allowing all possible Danmaku pattern combinations.
BTN.200 [July 2021]
Meant to be played in 2.0x speed and slow down at the very end.
Made for the BEST OF DPP 1-5.
I did plenty re-do's on the bullet materials and spawn animations. This was to see how they clashed together.
I did plenty re-do's on the bullet materials and spawn animations. This was to see how they clashed together.
This was meant as a TLB pattern. It had prepared 16 seperate diffiuclty levels for RANK purposes. Oh well, maybe I'll reuse this pattern in the future.
This was meant as a TLB pattern. It had prepared 16 seperate diffiuclty levels for RANK purposes. Oh well, maybe I'll reuse this pattern in the future.
Just a rainbow spiral, nothing much else.
I just wanted a more dense and hypnotic pattern. ;3
Just a rainbow spiral, nothing much else.
I just wanted a more dense and hypnotic pattern. ;3
Labeled as "Three Rings of the Decesaed Captain", although it feels more like a Kaleidoscope if anything.
Labeled as "Three Rings of the Decesaed Captain", although it feels more like a Kaleidoscope if anything.
Inspired plenty from Eirin Yagokoro's gimmick to have negative bullets switch back on.
Once I figured out how to make the bullets appear like that I went wild with the ideas. This most likely is the first one.
Inspired plenty from Eirin Yagokoro's gimmick to have negative bullets switch back on.
Once I figured out how to make the bullets appear like that I went wild with the ideas. This most likely is the first one.
Presumably the most beloved pattern from [Danmaku Pattern Progress] #03
Presumably the most beloved pattern from [Danmaku Pattern Progress] #03
A simple Mima pattern, I used stars modeled after Shining Shooting Star.
A simple Mima pattern, I used stars modeled after Shining Shooting Star.
Labeled as "Rice Storm Of Autumn".
It was to recreate a currently lost forever pattern I made way back in 2016. May this one commemorate its deletion.
Labeled as "Rice Storm Of Autumn".
It was to recreate a currently lost forever pattern I made way back in 2016. May this one commemorate its deletion.
Sanae's Kochiya Opener, but its in 3D!!
Sanae's Kochiya Opener, but its in 3D!!
With some Blender trickery, I managed to pull off Sanae's Kochiya stars from her nons.
With some Blender trickery, I managed to pull off Sanae's Kochiya stars from her nons.
Toyosatomimi no Miko's nonspell.
I really wanted to see how well can I redo the idea in 3D space.
Toyosatomimi no Miko's nonspell.
I really wanted to see how well can I redo the idea in 3D space.
Yes I like red&blue clashing together quite a lot.
This one gives more of a CAVEmaku feel than ZUNmaku.
I don't mind. ;3c
Dodging is unnecessary anyway.
Yes I like red&blue clashing together quite a lot.
This one gives more of a CAVEmaku feel than ZUNmaku.
I don't mind. ;3c
Dodging is unnecessary anyway.
Spinny Sticks!! Very psychedelic. :3
Next time I probably won't use a sprinkler spread type to make the pattern more uniform.
Spinny Sticks!! Very psychedelic. :3
Next time I probably won't use a sprinkler spread type to make the pattern more uniform.
After a while, the pattern seems to resemble chains surronding you.
I might eventually re-use this idea in the future.
After a while, the pattern seems to resemble chains surronding you.
I might eventually re-use this idea in the future.
I had an idea for a Koishi Komeiji's Opener if she got a Phantasm Stage.
Simple idea, considering I just double-layered the bullets and mirrored the arms.
I had an idea for a Koishi Komeiji's Opener if she got a Phantasm Stage.
Simple idea, considering I just double-layered the bullets and mirrored the arms.
Using Shape Keys, I managed to overcome another limitation of Blender Particle Systems.
Now It was possible for me to make bullet patterns more complex, albeit with more limitations for me to consider.
Using Shape Keys, I managed to overcome another limitation of Blender Particle Systems.
Now It was possible for me to make bullet patterns more complex, albeit with more limitations for me to consider.
Mostly this was a test for movement of the following camera.
Flandre was probably the culprit for giving me the idea to use ripples for the pattern.
Mostly this was a test for movement of the following camera.
Flandre was probably the culprit for giving me the idea to use ripples for the pattern.
I've constantly had issues with bullets sticking in their original place and sometimes they just scatter out of their intended trajectory.
I've constantly had issues with bullets sticking in their original place and sometimes they just scatter out of their intended trajectory.
BTN.30 [February 2016]
Based on Kogasa Tatara.
"BTN" stands for "Bullet Test Number"
BTN.30 [February 2016]
Based on Kogasa Tatara.
"BTN" stands for "Bullet Test Number"