NesterTheWolf
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virtlux.bsky.social
NesterTheWolf
@virtlux.bsky.social
I like bullet hell.

Will repost mostly bullet hell content.
Likes might be NSFW, browse at your own risk.


YouTube: https://www.youtube.com/@Virtlux
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September 5, 2025 at 3:12 PM
Umineko Question Arcs in a nutshell
March 23, 2025 at 10:21 PM
Last one of the oldies!

Sadly no new patterns will come out atm, since a new Blender requires me to make a Geometry Nodes system allowing all possible Danmaku pattern combinations.

BTN.200 [July 2021]

Meant to be played in 2.0x speed and slow down at the very end.
Made for the BEST OF DPP 1-5.
March 23, 2025 at 9:48 PM
BTN.177 [January 2019]

I did plenty re-do's on the bullet materials and spawn animations. This was to see how they clashed together.
March 23, 2025 at 9:48 PM
BTN.176 [January 2019]

This was meant as a TLB pattern. It had prepared 16 seperate diffiuclty levels for RANK purposes. Oh well, maybe I'll reuse this pattern in the future.
March 23, 2025 at 9:48 PM
BTN.169 [April 2018]

Just a rainbow spiral, nothing much else.
I just wanted a more dense and hypnotic pattern. ;3
March 23, 2025 at 9:48 PM
BTN.168 [April 2018]

Labeled as "Three Rings of the Decesaed Captain", although it feels more like a Kaleidoscope if anything.
March 23, 2025 at 9:48 PM
BTN.157 [April 2018]

Inspired plenty from Eirin Yagokoro's gimmick to have negative bullets switch back on.
Once I figured out how to make the bullets appear like that I went wild with the ideas. This most likely is the first one.
March 23, 2025 at 9:48 PM
BTN.139 [November 2017]

Presumably the most beloved pattern from [Danmaku Pattern Progress] #03
March 23, 2025 at 9:48 PM
BTN.136 [November 2017]

A simple Mima pattern, I used stars modeled after Shining Shooting Star.
March 23, 2025 at 9:48 PM
BTN.129 [October 2017]

Labeled as "Rice Storm Of Autumn".
It was to recreate a currently lost forever pattern I made way back in 2016. May this one commemorate its deletion.
March 23, 2025 at 9:48 PM
BTN.122 [August 2017]

Sanae's Kochiya Opener, but its in 3D!!
March 23, 2025 at 9:48 PM
BTN.121 [August 2017]

With some Blender trickery, I managed to pull off Sanae's Kochiya stars from her nons.
March 23, 2025 at 9:48 PM
BTN.113 [July 2017]

Toyosatomimi no Miko's nonspell.
I really wanted to see how well can I redo the idea in 3D space.
March 23, 2025 at 9:48 PM
BTN.112 [July 2017]

Yes I like red&blue clashing together quite a lot.
This one gives more of a CAVEmaku feel than ZUNmaku.
I don't mind. ;3c
Dodging is unnecessary anyway.
March 23, 2025 at 9:48 PM
BTN.110 [July 2017]

Spinny Sticks!! Very psychedelic. :3
Next time I probably won't use a sprinkler spread type to make the pattern more uniform.
March 23, 2025 at 9:48 PM
BTN.107 [July 2017]

After a while, the pattern seems to resemble chains surronding you.
I might eventually re-use this idea in the future.
March 23, 2025 at 9:48 PM
BTN.103 [April 2017]

I had an idea for a Koishi Komeiji's Opener if she got a Phantasm Stage.
Simple idea, considering I just double-layered the bullets and mirrored the arms.
March 23, 2025 at 9:48 PM
BTN.102 [April 2017]

Using Shape Keys, I managed to overcome another limitation of Blender Particle Systems.
Now It was possible for me to make bullet patterns more complex, albeit with more limitations for me to consider.
March 23, 2025 at 9:48 PM
Green Ripples [April 2016]

Mostly this was a test for movement of the following camera.
Flandre was probably the culprit for giving me the idea to use ripples for the pattern.
March 23, 2025 at 9:48 PM
Gemini Flower [March 2016]

I've constantly had issues with bullets sticking in their original place and sometimes they just scatter out of their intended trajectory.
March 23, 2025 at 9:48 PM
I suppose I'll post some of my favorite Danmaku renders from the past.

BTN.30 [February 2016]

Based on Kogasa Tatara.
"BTN" stands for "Bullet Test Number"
March 23, 2025 at 9:48 PM