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viicante.bsky.social
@viicante.bsky.social
Wow la última Mission Impossible me dejó medio triste. Bastante floja en comparación con las anteriores, no se que pasó ahí. Lastima que así haya cerrado la franquicia.
December 19, 2025 at 5:57 PM
Reposted
Keep thinking about this term "pre-digested" that Kojima used to describe art that's instantly gratifying. And how it's better when people grow to love something instead.

I've gravitated, as player and designer, toward the latter, but that term "pre-digested" is new and feels very strong.
December 17, 2025 at 7:32 PM
Reposted
action/platformer speedruns: yea we have to do 100 frame perfect tricks to clip through all these sections and it's all skill based and precise practice and speed

old jrpg speedruns: WE HAVE TO TORTURE THE GAME BY RIPPING ITS SOUL OUT AND REPLACING IT WITH DR MARIO TO FORCE IT TO DO OUR BIDDING
October 4, 2025 at 2:14 AM
Reposted
DK Bananza is the most wonderfully depressing game. It’s clearly the work of lifelong game developers mentoring novices and it’s the kind of game we’d have a lot more of if game publishers actually let game development be a stable, life-long career for people.
July 19, 2025 at 2:28 PM
Reposted
I harbour a desire to make an RPG one day - but it's mostly fuelled by my fondness for weird themed towns
May 5, 2025 at 9:21 AM
Uno de los mejores juegos que he jugado. Gracias @toondos.bsky.social por recomendármelo ❤️
It's Psychonauts' 20th anniversary. 🧠🧠 🤯

What can you even say! It feels like yesterday butalso one hundred years ago. Double Fine took a big swing on our first game and let's be honest: we kinda nailed it?

Thank you all for your love and support over the years. We love that you love Raz so much!
April 19, 2025 at 4:39 PM
De un tiempo para acá, Steven Yeun se ha vuelto un indicador de buen cine. Llevo tiempo sin ver una película con el que sea mala.
April 10, 2025 at 12:46 PM
Por que nadie me dijo que Netflix tiene unos juegazos si lo abres desde el teléfono? Y además tiene básicamente la secuela de Downwell pero invertido?
December 9, 2024 at 11:06 PM
181 Horas
50 Gifts
50 Gold Carts
12 Cherry Carts
Así cierro UFO 50. De las mejores experiencias que he tenido en videojuegos, y fácilmente uno de los proyectos más impresionantes que he visto.
December 3, 2024 at 8:18 AM