Victriona
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victriona.bsky.social
Victriona
@victriona.bsky.social
part-time DM, full-time wretched temple of sin and destruction
attempting to be an amateur game designer, and giving my thoughts on my 10+ years of running and playing games (mostly 5e d&d)
they/them

life is hard. yet too soon past.
as time goes on, though, i think that kind of definition is largely beneficial, giving the players tools to work towards the tone and themes the game wants its players to arrive at
i would love to get some more experience with things like this and see what kind of lessons i could get out of it
October 26, 2025 at 5:45 PM
considering my background, i've always been wary of explicit narrative mechanics
since mechanical definition is generally exclusive, defining what you CAN do also typically defines what you CAN'T do, and i've always been worried that bringing that into the narrative side of a game has risks
October 26, 2025 at 5:45 PM
i trend towards crunchy, tactical games, 5e has been most of my career, mostly out of necessity, but my favorite on the market is LANCER, and i've really wanted to give draw steel a shot
ICON, too, once that hits a more official release
but the synthesis of mechanics and story just tickle my brain
October 25, 2025 at 9:17 PM