attempting to be an amateur game designer, and giving my thoughts on my 10+ years of running and playing games (mostly 5e d&d)
they/them
life is hard. yet too soon past.
my name is vic
i've been doing the whole TTRPG thing for a little while. give or take about ten years
i wanna start using this place to compile my thoughts about design, the hobby, and what ways we can strive to always be better at this thing we love
for those unfamiliar, the bond is essentially a "narrative class," mechanical benefits and abilities fitting a certain theme, there's 12 in the book, it's pretty low to the ground and simple but effective
for those unfamiliar, the bond is essentially a "narrative class," mechanical benefits and abilities fitting a certain theme, there's 12 in the book, it's pretty low to the ground and simple but effective
my name is vic
i've been doing the whole TTRPG thing for a little while. give or take about ten years
i wanna start using this place to compile my thoughts about design, the hobby, and what ways we can strive to always be better at this thing we love
my name is vic
i've been doing the whole TTRPG thing for a little while. give or take about ten years
i wanna start using this place to compile my thoughts about design, the hobby, and what ways we can strive to always be better at this thing we love