Christopher Stephens
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vertette.bsky.social
Christopher Stephens
@vertette.bsky.social
Artist at Ferrous Moon, dev/PR at Cliax Games. Worked on #Paperball, #SalarymanShi, Uplink/Onlink, Mirrored Soul, Cliax Codec. 🦀🚫
back on the ricochet game. new enemy types
December 17, 2025 at 10:06 PM
Been working on this for a while. This is Cover Me Up, a free web application I built to speed up the process of creating art assets for digital stores, particularly for game devs releasing their games on Steam or GOG.

Try it here:
vertette.github.io/Cover-Me-Up/
December 13, 2025 at 11:14 PM
right here
October 31, 2025 at 11:22 AM
boss type enemy
October 9, 2025 at 1:11 PM
"stratigies" suggests AI was involved somehow
September 26, 2025 at 10:52 AM
added single player to this thing
September 16, 2025 at 10:36 AM
hey wait a min
September 10, 2025 at 3:40 PM
almost forgot to post this here. still working on games
September 10, 2025 at 7:36 AM
I made an Operius fangame to celebrate its release next month! Try it out here:
cliax-games.com/polycity/
April 1, 2025 at 8:18 PM
We put out a Cliax Codec demo for #NextFest! And with me I mostly mean DJ Coco, I gave feedback and/or yelled. Definitely proud of how it came out though!

#madewithunity #indiedev #gamedev
February 24, 2025 at 5:53 PM
pretty happy with how this trailer turned out. introducing cliax codec, a third-person slash top-down shooter hybrid i've been helping out with

#madewithunity #unity3d #gamedev #indiedev
November 30, 2024 at 10:55 PM
November 11, 2024 at 5:32 PM
I'm Christopher Stephens and I do #gamedev sometimes, usually with Cliax Games. Here's some projects I've worked on! You might or might not have played them, I don't know you but there's a higher than zero chance.

I also got a blog: vertette.github.io
October 21, 2024 at 4:19 PM