Christopher Stephens
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vertette.bsky.social
Christopher Stephens
@vertette.bsky.social
Artist at Ferrous Moon, dev/PR at Cliax Games. Worked on #Paperball, #SalarymanShi, Uplink/Onlink, Mirrored Soul, Cliax Codec. 🦀🚫
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I'm Christopher Stephens and I do #gamedev sometimes, usually with Cliax Games. Here's some projects I've worked on! You might or might not have played them, I don't know you but there's a higher than zero chance.

I also got a blog: vertette.github.io
back on the ricochet game. new enemy types
December 17, 2025 at 10:06 PM
Been working on this for a while. This is Cover Me Up, a free web application I built to speed up the process of creating art assets for digital stores, particularly for game devs releasing their games on Steam or GOG.

Try it here:
vertette.github.io/Cover-Me-Up/
December 13, 2025 at 11:14 PM
boss type enemy
October 9, 2025 at 1:11 PM
Maybe it's because I'm an old fart now, but I don't enjoy open world games much anymore. I used to waste hours messing around in GTA but nowadays that just makes me feel like I'm wasting my time, which makes no sense but I still can't shake that feeling. Is that just me?
October 4, 2025 at 8:46 PM
one of my favorite things in game dev is implementing things just to mess with people. theres a very small chance in salaryman shi that the regular fade sound gets replaced by a meow. ive watched multiple streamers get caught off guard by it and i laugh every time
September 21, 2025 at 11:35 AM
added single player to this thing
September 16, 2025 at 10:36 AM
almost forgot to post this here. still working on games
September 10, 2025 at 7:36 AM
Reposted by Christopher Stephens
Operius DX is officially out NOW on Steam and itch!

A reimagined, expanded take on our original mind-bending arcade shooter. It's sharper, faster, and LOUDER.

New game modes, enhanced visuals, alternate color schemes, and more.

store.steampowered.com/app/3281050
May 30, 2025 at 7:06 PM
I made an Operius fangame to celebrate its release next month! Try it out here:
cliax-games.com/polycity/
April 1, 2025 at 8:18 PM
We put out a Cliax Codec demo for #NextFest! And with me I mostly mean DJ Coco, I gave feedback and/or yelled. Definitely proud of how it came out though!

#madewithunity #indiedev #gamedev
February 24, 2025 at 5:53 PM
pretty happy with how this trailer turned out. introducing cliax codec, a third-person slash top-down shooter hybrid i've been helping out with

#madewithunity #unity3d #gamedev #indiedev
November 30, 2024 at 10:55 PM
I can't get a consensus on whether Salaryman Shi controls well or not. Some people say the controls are good, some people say they're awful. If opinions are this polarized that must mean they're literally perfect and can't be improved upon
November 22, 2024 at 5:19 PM
me working my ass off at work to improve our web app to run better and get new helpful features (with help from my great coworkers)

meanwhile at youtube "haha fuck you we can't even load the right video if you push the go back button in your browser"
November 2, 2024 at 6:37 PM
I'm Christopher Stephens and I do #gamedev sometimes, usually with Cliax Games. Here's some projects I've worked on! You might or might not have played them, I don't know you but there's a higher than zero chance.

I also got a blog: vertette.github.io
October 21, 2024 at 4:19 PM