Veridian Expanse ⇨ Open Sauce
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veridian-expanse.bsky.social
Veridian Expanse ⇨ Open Sauce
@veridian-expanse.bsky.social
Explore the depths as you drill, craft, and fight to escape from a mysterious asteroid deep in the Veridian Expanse!

An open source indie game for Linux, Mac, Windows, and RPi!
https://store.steampowered.com/app/2137670/Veridian_Expanse/
My presentation "Audio Math 101 for Gamedevs" is starting soon! You can stream/watch it here: www.youtube.com/live/hDdqucY...
Game.wav Meeting 10-9-25
YouTube video by Robert Frost III - Game Audio
www.youtube.com
October 9, 2025 at 11:11 PM
I'll be streaming a "Audio Math 101" presentation in a few hours focusing on things every gamedev will want to know! How digital audio works, and simple math to fix common mistakes.

It will be streaming from here: www.youtube.com/@robertfrost... (no placeholder stream yet... sorry)
October 9, 2025 at 4:41 PM
A local gamedev friend of mine has been making some neat voxel rendering tech. Basically it lets you make super detailed voxel scenes using more traditional mesh based level tooling.

www.youtube.com/watch?v=bN9n...
Leveling up my small-voxel renderer
YouTube video by Daniel Schroeder
www.youtube.com
August 19, 2025 at 6:05 PM
My audio guy gave a talk: "Indie Game Sound On-boarding". Basically what to do as a sound designer at the start of a new project.

www.youtube.com/watch?v=OZqv...

#indiedev #gamedev #audio
Game.wav Meetup 8/14/25
YouTube video by Robert Frost III - Game Audio
www.youtube.com
August 15, 2025 at 4:06 PM
Reposted by Veridian Expanse ⇨ Open Sauce
So my sound designer, @robertfrostiii.bsky.social, is looking for more projects. He's really quite good and I can highly recommend him. He does the whole shebang from design, to effects, to music. FMOD is his usual jam, but he even puts up with my homemade audio shenanigans.

robertfrostiii.com
Robert Frost III
Sound Designer and Audio Professional
robertfrostiii.com
August 4, 2025 at 5:23 AM
Well the website/forums for Chipmunk Physics is offline due to "a DDoS attack", but looking at the logs its all just frickin' AI crawlers.

Make that another part of the open source web knocked offline by AI BS.
August 5, 2025 at 6:24 PM
Reposted by Veridian Expanse ⇨ Open Sauce
More people should hire Rob tbh
So my sound designer, @robertfrostiii.bsky.social, is looking for more projects. He's really quite good and I can highly recommend him. He does the whole shebang from design, to effects, to music. FMOD is his usual jam, but he even puts up with my homemade audio shenanigans.

robertfrostiii.com
Robert Frost III
Sound Designer and Audio Professional
robertfrostiii.com
August 4, 2025 at 7:00 PM
So my sound designer, @robertfrostiii.bsky.social, is looking for more projects. He's really quite good and I can highly recommend him. He does the whole shebang from design, to effects, to music. FMOD is his usual jam, but he even puts up with my homemade audio shenanigans.

robertfrostiii.com
Robert Frost III
Sound Designer and Audio Professional
robertfrostiii.com
August 4, 2025 at 5:23 AM
Final tallies for Open Sauce, 200+ players, 23+ hours of playtime. 49 people compiled it from source before playing. Need to recheck Steam, but I think it was ~70 the first day. #opensource #gamedev
July 22, 2025 at 1:15 AM
I’m demoing Veridian Expanse at @opensaucelive.bsky.social with instructions to compile the game before you play it. I wasn’t sure if the gimmick would work, but so far it’s almost half of the players. Hah! Love it. #opensource #indiedev
July 19, 2025 at 2:52 AM
Veridian Expanse will be at Open Sauce this weekend! I have a suitcase full of Raspberry Pis to run it on packed and ready to play it on. 😀

Given the maker-faire-esque vibes, I'm hoping someone will take up the offer to compile it before they play. Heh. #opensource #indiedev #gamedev

opensauce.com
July 17, 2025 at 4:32 AM
I got new title screen art. There's still a couple effects I'd like to add, but so far I think it turned out awesome! 😁 #indiedev #gamedev
July 9, 2025 at 6:01 PM
I could never find a good way to deal with importing loop audio so I just made a quick and dirty loop editor in my audio inspector...

Includes wave and spectrum view modes Actually works kinda ok? Another 200 lines of code I could have avoided by just using FMOD perhaps. >_< #indiedev #gamedev
July 8, 2025 at 4:03 AM
Does this count for #screenshotsaturday? :D Demoing Veridian Expanse at the Mall of America. (We can just randomly rename things now and call it the Mall of Minnesota right?) A very different crowd from what I’m used to demoing for, but lots of people told me how much they liked it! #indiedev
July 6, 2025 at 4:51 AM
Can anyone think of any immersive games that story to the player separately from their character? Specifically, I have an open world game with story progression triggers for the character, but want to allow the player to find easter eggs that reveal more than the character should know.
June 24, 2025 at 2:45 AM
Today was a very work-from-hammock and disconnect from the internet sort of day. Great for working on narrative. Now time to break for dinner and bike to the taco place…
June 23, 2025 at 9:22 PM
A bit late for #screenshotsaturday, but last week I got the cargo teleporters to a decent level of polish. Just place them like a power node, and they give you a connection to your fabricator. Drones can use them to shorten their delivery routes too. #indiegame #gamedev
June 22, 2025 at 8:28 PM
Tune in to the Veridian Expanse devstream! Today I'll be working on making the terrain decorations destructible so you can chew through them with the laser drill. Starts in a little over an hour. #gamedev #indiegame www.youtube.com/@VeridianExp...
Devstream: destructible decals
Drill, craft, and blast your way through winding caverns. Upgrade your utility pod with plasma cannons, missiles, and laser drills. Build an army of tireless drones to do your bidding. You are going t...
www.youtube.com
June 18, 2025 at 4:40 PM
I haven't been posting about Veridian Expanse lately... So here's the newly reworked digging mechanic! I changed it from a laser to this plasma drill sort of thing. It arguably looks even cooler and gives the player more input. I might need to tone down the spalling though. >_< #gamedev #indiegame
June 18, 2025 at 4:00 AM
So here's a new to me #gamedev resource: gameuidatabase.com

Try searching for "settings" or "controller" for example. I could spend hours here just browsing...
Game UI Database
The ultimate tool for Game UI and Interface designers. Explore over 1,300 games and 55,000 UI screenshots. Browse and filter by category, animation, colour, material, layout, game genre, and more.
gameuidatabase.com
June 18, 2025 at 1:13 AM
Streaming last week was fun *and* productive. :D I'm going to try it again tomorrow @ 6 PM UTC on Wednesday. Come watch we flail around in my C code as I make the map decorations destructible. #games #streaming

www.youtube.com/live/FSAP-Xs...
Devstream: destructible decals
Drill, craft, and blast your way through winding caverns. Upgrade your utility pod with plasma cannons, missiles, and laser drills. Build an army of tireless drones to do your bidding. You are going t...
www.youtube.com
June 17, 2025 at 5:23 PM
I'll be livestreaming in just a moment to work on the laser drill visuals and mechanics. I've never written C code in public before, come watch me make bugs in realtime!

www.youtube.com/live/Fjpl29k...
June 11, 2025 at 5:56 PM
Reposted by Veridian Expanse ⇨ Open Sauce
I'm going to try out doing a devstream! I'll be working on mechanics and visual changes for the laser drill in Veridian Expanse. Come and call me crazy for writing a game in C! 1:00 PM Central Time (6 PM GMT)

www.youtube.com/live/Fjpl29k...
June 11, 2025 at 4:06 AM
I'm going to try out doing a devstream! I'll be working on mechanics and visual changes for the laser drill in Veridian Expanse. Come and call me crazy for writing a game in C! 1:00 PM Central Time (6 PM GMT)

www.youtube.com/live/Fjpl29k...
June 11, 2025 at 4:06 AM
Reposted by Veridian Expanse ⇨ Open Sauce
Remember #Godot Ocean Waves? Someone forked it and added buoyancy.

github.com/ManickYoj/go...
April 23, 2025 at 5:14 AM