Velepexon (comms open)
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velepexon.bsky.social
Velepexon (comms open)
@velepexon.bsky.social
19M

I do Splatoon Blender as a hobby, and I have a Splatoon story ("Melissa's Story") that's been in writing for... 7 years and I still haven't finished the first chapter, hmm.

You can google my username to find more of my stuff.
[MS] NSS Photograph

This entire render was an experiment, and I'm fine with calling it done here. Have at it!

#splatoon #splatblend
December 10, 2025 at 3:17 PM
Just updating again, 'cause I haven't posted much.

I'm still alive! Been on a bunch of school stuff, and I'm still on this render.
It seems insane this single render has been taking a month, but it's a lot of experimenting and perfectionism.
It'll be worth it
December 1, 2025 at 11:47 PM
Me trying to not die in 34ºC weather
November 7, 2025 at 5:09 AM
Of course the solution was a misconception due to an earlier restriction. I didn't consider joining the models because I *WAS* on Random Walk, which hates geometry intersections, but Christensen-Burley lives for a single unified model, so I was supposed to—
Ah, goddamnit
#SplatBlend
November 4, 2025 at 10:04 AM
If anyone ever asks
"Oh, how do you preview your lighting for the entire animation"

I don't
November 3, 2025 at 11:25 AM
Yeah, so, the compositing solution definitely works
But it's super aggressive, so I lose some nice sss shadows
Cryptomatte's looking a bit rough, but that's another problem that can be solved, I'll get to that later

But damn, sucks
October 30, 2025 at 1:45 AM
I guess I can still send some wips, as long as I get to complain about my current situation

Ahem
Callie has a very severe headache
possibly a migraine

Yeah, I'm struggling to fix this SSS issue, none of the methods work, I'm gonna go play Plants Vs Zombies
#SplatBlend
October 27, 2025 at 10:57 AM
I wanted to try out a physical mindset with the lighting in this scene

But I'm sorry, if I gotta go beyond 5 f-stops for Exposure, then I don't believe it's valid for this type of render

Guess I'm going back to BS'ing light strength values

Also, this is -6.5 Exposure
October 24, 2025 at 10:39 AM
[WIP] Alright, poses are about done
Got some tiny things to fix here and there, and then I'll get to lighting, and then spend maybe a few more hours, or a few more days, perfecting over every tiny detail because this is not where I want to leave it at.

See y'all some time
#SplatBlend
October 24, 2025 at 2:54 AM
[WIP] For only an hour, I think I'm doing good so far
Still a lot of things to fix, and I don't think I'll be prepared for the pain that is Marie's kimono when I'm done with this

2 characters left, but I'mma go eat breakfast first
#SplatBlend
October 24, 2025 at 12:26 AM
Alright, I got the pose ideas finished, and I'll get to posing the characters first thing tomorrow morning

Kinda rushed a bit, but I can't spent too long sitting here and looking at a blank page, so I'll just run with what I got

Trust the process
October 23, 2025 at 3:53 PM
Opened up my sketchbook, and I forgot I actually had sketches for some of these renders!

Well, I'll share it anyway because why not?
October 22, 2025 at 11:53 AM
Now for my 2nd least favourite part of making a render

Deciding on what poses to have for each character :P
October 22, 2025 at 11:37 AM
A mistake may have been made

But it's certain that I don't care
October 22, 2025 at 8:37 AM
OK, I can actually start working on the render soon

Will have to upscale Marie's textures and fix her Bluetooth, but like, ehhh, it's working enough now, and I'm already feeling exhausted, again.
October 21, 2025 at 1:52 PM
Nevermind, subdividing the kimono was pretty fun
October 20, 2025 at 2:32 AM
I got REALLY bored
So I tried naming the different parts of Marie's kimono
October 20, 2025 at 12:21 AM
I like how some of their expressions are mirrored
October 19, 2025 at 11:08 PM
Alright, we are back
October 19, 2025 at 12:14 PM
October 19, 2025 at 9:31 AM
All of this pain, just to fix this stupid neck
No amount of Minecraft music helped me recover from this.

Alright, NOW I think I can move on to set up Marie. Sigh.
October 19, 2025 at 5:29 AM
It's back to Blender pissing me off

WHY can't you remember the UVs, it's literally THE SAME UV MAP, are you KIDDING ME
October 18, 2025 at 2:27 PM
Video comparison if you think there's no difference.
October 17, 2025 at 2:47 PM
Continuing from a previous yap, I swear lighting is such a crazy concept to me.
I know interesting stuff with the theory, and the huge toolset. The question is, how do I utilise these to get the image in my head.

And rare cases I end up with extreme small details
I think a lot
October 17, 2025 at 2:42 PM
I'm going through some colour delusions again
Not unexpected

Gonna be grading in DaVinci Wide Gamut Intermediate, and I got this camera effect setup that I wanna try out

Looks alright, I guess
But man I need a new scene to test this on
October 15, 2025 at 3:25 PM