variableName
variablename.bsky.social
variableName
@variablename.bsky.social
learning game dev, currently godot
might post notes and pictures of cat
currently this system moves the player forward on a clock at a static rate, and on the path based on their travel speed

i can place"waypoints" on each line that trigger events, like weather or towns

next step is to work on a basic combat system to test
im thinking dnd inspired turned based combat
July 26, 2025 at 11:30 PM
i get the same end result, but about 3 lines of code per array saves me tons of time. programming is an endless loop of feeling smart and stupid over and over again. i love it.
December 31, 2024 at 12:13 AM
so it occurred to me, it would be infinitely easier to read, write, and edit these arrays, by putting them inside of text files instead.

then, on ready(), i can just read the files, use the line breaks as points to split them into string arrays, and store that.
December 31, 2024 at 12:13 AM