Umeer Rama
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umeer.bsky.social
Umeer Rama
@umeer.bsky.social
Animation Engineer at Lighthouse Games
Take some Photos every now and then
Good at falling off of Rocks
From a lunchtime walk last week.
December 9, 2025 at 7:38 AM
Spent lunch at a glasshouse close to the studio today, where the lighting was just beautiful. Will have to go back with my film camera to take some proper photos
November 17, 2025 at 8:47 PM
Who needs a personal trainer when animation bugs can serve as new exercises
July 29, 2025 at 11:32 AM
Reposted by Umeer Rama
Very happy with how the animation tool for picoCAD 2 is turning out. This somewhat complex scene was fairly quick to put together. Lots of opportunities to improve it, but feels like a good start!

#gamedev #3d #pixelart
July 4, 2025 at 1:06 PM
From along the Shimanami Kaido Cycle Route earlier this month
June 29, 2025 at 12:44 PM
Getting back into programming after a few months of a break by working on an AnimNode for Unreal to cover walking up/down slopes procedurally. The upper body is in a okay-ish place, now the lower body needs some love, based on a paper I’m reading.
May 26, 2025 at 11:58 AM
Nice lead wall in Kameoka at Gravity Research with 16m of Length, the longest one I’ve done
May 20, 2025 at 7:01 AM
Aoi Festival in Kyoto (葵祭)
May 15, 2025 at 2:01 PM
Memories of Kamogawa
May 14, 2025 at 4:39 PM
Hiked up Mount Inari at Night last week with some house mates. It’s a very easy hike with a nice view of the city and lots of torii gates.
April 11, 2025 at 5:14 PM
Got some nice climbs at FishandBird in Tokyo
March 26, 2025 at 7:15 AM
Airports need to have climbing gyms. It’d make waiting for planes so much more fun
March 24, 2025 at 8:51 AM
Sunday Study - Implementing 2D Animations using SDL
January 13, 2025 at 1:51 AM
Reposted by Umeer Rama
Hi folks! Time to dust off the social cobwebs, because I'm looking for new job opportunities!

🎨 I'm a 3D animator, enthusiastic & upbeat, 4+ years exp in gameplay + cinematics
🦌 I LOVE to animate creatures - 4 legs, 6 legs, wings, fins!
🪄 Experience with mocap & hand-key for bipeds in Maya & Unreal
January 9, 2025 at 6:22 PM