Worked on games with marbles.
Actually working on a 2D platformer maker, simplified and similar to "Super Mario Maker" or "MakerKing"
The slime is just patrolling, the chicken tries to jump on the head of the player when the player is nearby.
Until now - the slime and the chicken are not causing any damage yet.
#Godot #BehaviorTree #Beehave #Jumptix
The slime is just patrolling, the chicken tries to jump on the head of the player when the player is nearby.
Until now - the slime and the chicken are not causing any damage yet.
#Godot #BehaviorTree #Beehave #Jumptix
I am using the Pixel Adventure assets by Pixel Frog.
#Godot #Jumptix #PixelAdventures
pixelfrog-assets.itch.io/pixel-advent...
I am using the Pixel Adventure assets by Pixel Frog.
#Godot #Jumptix #PixelAdventures
pixelfrog-assets.itch.io/pixel-advent...
Why?
If you develop a Chip-8 emulation, the IBM-logo-ROM only needs six Chip-8 commands, so one can test the first steps of the implementation.
#DB48X #CHIP8 #GameEmulation
Why?
If you develop a Chip-8 emulation, the IBM-logo-ROM only needs six Chip-8 commands, so one can test the first steps of the implementation.
#DB48X #CHIP8 #GameEmulation
#Godot #VirusExtinction
#Godot #VirusExtinction
Using Blender to cut and arrange the video footage into four snippets of 40 frames, and composed the 160 PNG files with Imagemagick into a GIF file.
#Blender #ImageMagick #Jumptix
Using Blender to cut and arrange the video footage into four snippets of 40 frames, and composed the 160 PNG files with Imagemagick into a GIF file.
#Blender #ImageMagick #Jumptix
There is a great video tutorial by Imphenzia which explains modeling, rigging, and animating.
#Blender #LowPoly #CharacterModels
imphenzia.com
youtu.be/PTWV67qUX2k
There is a great video tutorial by Imphenzia which explains modeling, rigging, and animating.
#Blender #LowPoly #CharacterModels
imphenzia.com
youtu.be/PTWV67qUX2k
In the game engine:
- CollisionSystem detects collision of two entities,
- emits a CollisionEvent over the EventBus,
- DamageSystem is subscribed to these events,
- checks who collided,
- and reduces the health of the enemy in the ECS.
Wonderful !
#GameEngine
In the game engine:
- CollisionSystem detects collision of two entities,
- emits a CollisionEvent over the EventBus,
- DamageSystem is subscribed to these events,
- checks who collided,
- and reduces the health of the enemy in the ECS.
Wonderful !
#GameEngine
Wenn du im Raum Hannover wohnst, Lust und Zeit am Wochenende hast, ein Spiel zu entwickeln, neue Leute kennenzulernen, neue Sachen zu lernen und Spass zu haben - dann komm vorbei zum Game Jam, im SAE Institute Hannover, Am Marstall 1a
#GameJam #Hannover #GlobalGameJam
Wenn du im Raum Hannover wohnst, Lust und Zeit am Wochenende hast, ein Spiel zu entwickeln, neue Leute kennenzulernen, neue Sachen zu lernen und Spass zu haben - dann komm vorbei zum Game Jam, im SAE Institute Hannover, Am Marstall 1a
#GameJam #Hannover #GlobalGameJam
I wish you all a healthy and successful Happy New Year.
I wish you all a healthy and successful Happy New Year.
Use static typing in GDscript.
docs.godotengine.org/en/stable/tu...
Use static typing in GDscript.
docs.godotengine.org/en/stable/tu...
Nice to write a shader in Slang, and generate code for different targets.
Do you use shaders in Godot?
#godot #glsl #shader #slang
shader-slang.com
Nice to write a shader in Slang, and generate code for different targets.
Do you use shaders in Godot?
#godot #glsl #shader #slang
shader-slang.com
#pathfinding #shakey #robot #astar
#pathfinding #shakey #robot #astar
#godot #weeklyworky
#godot #weeklyworky