ulfgarthebard.bsky.social
@ulfgarthebard.bsky.social
Software Engineer | Musician

Main channel: https://www.youtube.com/@ulfgarthebard8953

Sell out channel: https://www.youtube.com/@UlfgarTheBardSellsOut
there are many best parts about it
January 8, 2026 at 3:53 PM
Combatting the rise of generated garbage by making my own garbage. It's so easy to make. You're welcome
January 7, 2026 at 2:58 PM
Rather than giving the bottom layer context of the top layer, I chose to make a separate manager to oversee making colliders for both layers and the preexisting code now only manages the rendering, which doesn't have any dependency.

More work, but much cleaner code
January 4, 2026 at 6:39 PM
for the nerds

I have two layers of tiles basically and the bottom layer should really only have colliders if there's no top layer. Bridges are a top layer but the bottom layer was unwalkable. So I had a new dependency.
January 4, 2026 at 6:39 PM
The inspiration for this is I had 3 lobbies back to back where I died in the first 3 minutes before even looting by pvpers whose names I recognized. It's the same few players over and over again. If I see them before they start shooting, I'd like to know it's them so I can shoot on sight
December 29, 2025 at 3:56 PM
My name is just from a tabletop dwarf bard character I made, and it seems like it could fit in almost any fantasy universe so I got confused. But it's happened on two separate occasions now, so now wondering if there's something I'm unaware of
December 26, 2025 at 1:08 AM
I got some brush size and falloff stuff working for smoothness

Need to add the weight painting and make sure things work if I move meshes off of the origin, then I want to make a way to paint custom data as well for some other cool things I had in mind
December 24, 2025 at 6:39 AM
It's less bad with levels because you deal more and can take like one extra hit, but even with levels is feels like fighting the game, not playing the game
December 22, 2025 at 3:28 PM
and the book was for my field in coding/programming/software engineering/etc so it felt very applicable not just generalized garbage
December 18, 2025 at 1:57 AM