Justin W
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uhhjustinwagner.bsky.social
Justin W
@uhhjustinwagner.bsky.social
Nerd with can't-shut-up disease | He/him | Bylines in PC Gamer and Gamesradar | Opinions are the result of whatever's wrong with me | Pay me to ramble: justinlawrencewagner@gmail.com
Yeah. Callbacks and continuity can be useful when telling (or retelling) a story like Zelda but expecting it to bend over backwards and squeeze itself into a pristine chronology feels like it’d just shackle writers
November 4, 2025 at 8:26 PM
Honestly I was just surprised to see people bring up canon so much in general. I think Zelda games work best when they emulate the fuzzy, freeform continuity of myths and legends — the exact details don’t matter as much as the big beats and character moments to me
November 4, 2025 at 7:40 PM
Great stuff. I think in talking about open world games this article articulates some of the issues superhero TTRPGs run into as well; the storytelling in a 20-page comic is so tight and visual that it’s hard to make all the surrounding moment-to-moment stuff feel on genre
November 4, 2025 at 5:35 PM
Kragg is the guy
October 26, 2025 at 1:25 AM
I think there are some good points in here about procedural generation but I wanted to experience the slow, lonely, “boring” parts of space in Starfield too; I don’t think what it needed was big monsters or w/e, if anything it was way too eager to get you out of space and onto its boring planets
October 22, 2025 at 8:30 PM