Tyler Kelley
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tylerdotjs.bsky.social
Tyler Kelley
@tylerdotjs.bsky.social
UI designer and front end engineer turning caffeine into TypeScript and tears. Very shiny. Building armiger.io, one regression at a time: Follow for updates!
Easily my favorite types of all time. I giggle every time I run across these.
May 15, 2025 at 6:16 PM
Been a minute!

We've been hard at work building out the architecture for Armiger. Took a break today to start putting together ideas for a new homepage / marketing site look and feel.

Cooking or not cooking?

#buildinpublic #ttrpg #pathfinder #dnd
March 26, 2025 at 5:42 PM
Adding a command palette to armiger.io, and of course I need to hook up dice rolling as the first feature!

It's buggy as shit but I love this so much already.

#ttrpg #vtt #buildinpublic
March 15, 2025 at 2:22 AM
Happy #screenshotsaturday. Been super busy on armiger.io for the last design sprint before jumping into code!

Here’s a sneak peak at our new character cards.

(All art is placeholder)

#buildinpublic #pathfinder #ttrpg @paizo.com
March 1, 2025 at 10:49 PM
February 27, 2025 at 11:05 PM
Taking another swing at our Pathfinder 2e character sheet layout. Figuring out the right data density is hard y'all. Let me know what you think, or if I'm missing anything important!

#buildinpublic #screenshotsaturday #ttrpg #pathfinder @paizo.com
February 23, 2025 at 1:57 AM
Going for a new layout for selecting from data heavy screens like Ancestry selection. Trying to reduce the amount of dialogs/modals to a minimum :)

What do you think?

#buildinpublic #pathfinder #ttrpg
February 21, 2025 at 1:34 AM
Done and done.
February 21, 2025 at 1:08 AM
Haven't posted in a few days. Working on the in game screens from a GM's perspective. Tons of states and flows to think through but this is starting to feel like a real product!

Let me know what you think! Always looking to improve these screens before we code

#buildinpublic #ttrpg #pathfinder
February 14, 2025 at 7:31 PM
Quick weekend project: Starting work on authentication screens. Going with magic links to reduce friction and make authenticating a delight!

(All AI art in this and other screenshots will be replaced by real art from real artists once this is closer to launch)

#buildinpublic #ttrpg #pathfinder
February 9, 2025 at 6:10 PM
Super excited to share this redesigned character sheet for armiger.io! Really trying to nail the balance of useful and beautiful. Players will be able to customize this screen as well!

Prototype here: figma.fun/wsmerb

#buildinpublic #screenshotsaturday #pathfinder #ttrpg
February 9, 2025 at 1:01 AM
Working on the re-design of our character builder flow.

This is the first screen you'll land on when creating or editing your characters. Let me know what y'all think, trying to strike a balance between easy to use and content density.

#buildinpublic #pathfinder #ttrpg
February 6, 2025 at 7:27 PM
Starting with redesigning the foundational screens & layouts: App shell, Sidebar, Tabs, etc... Layouts are largely... ahem... _borrowed_ from Figma + Dropbox. But I think it works for this application so far! #buildinpublic
February 4, 2025 at 8:54 PM
New sauces who dis?
November 20, 2024 at 5:38 PM
The world without JavaScript
November 20, 2024 at 5:31 PM
It's only taken 30 years but here we're finally here! #CSS
November 19, 2024 at 12:39 AM