Two Black Cats
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twoblackcats.jp
Two Black Cats
@twoblackcats.jp
😺 Creators of MD Engine 😺
Converting modern games to retro consoles.

日本語OK
We've finished the sword weapon for Solid-State Soldier!!

Next, destructible terrain!!!

(ಠ o ಠ)¤=[]:::::>

#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
November 18, 2025 at 1:28 AM
It's been a long time since our last post due to we've been doing massive MD Engine improvements!

We also finished the level complete sequence on Solid-State Soldier!!

(ಠ o ಠ)¤=[]:::::>

#megadrive #mdengine #homebrew #indiedev #gamedev #sgdk #pixelart
November 15, 2025 at 3:30 AM
More boss testing on Solid-State Soldier!!

(∩` ロ ´)⊃━炎炎炎炎炎

#megadrive #mdengine #homebrew
October 27, 2025 at 6:35 PM
We're finally on the third level layout on Solid-State Soldier.

It's been quite time consuming to do all enemy spawn setup...

#megadrive #mdengine #gamedev #homebrew
October 25, 2025 at 5:00 PM
We finally finished parallax + streaming support for MD Engine!!!

(∩` ロ ´)⊃━炎炎炎炎炎

#megadrive #mdengine #gamedev #indiedev #sgdk #homebrew
October 24, 2025 at 4:43 PM
We got a new level finished on Solid-State Soldier!!

#megadrive #mdengine #gamedev #indiedev #sgdk #homebrew
October 23, 2025 at 5:00 PM
There is work being done on Solid-State Soldier bosses !!

#megadrive #mdengine #homebrew
October 22, 2025 at 9:00 AM
Enemies finally shooting you back on Solid-State Soldier!!!

#megadrive #mdengine #gamedev #indiedev #sgdk #homebrew
October 20, 2025 at 5:00 PM
We have added a new enemy to Solid-State Soldier!

#megadrive #mdengine #gamedev #indiedev #sgdk #homebrew
October 19, 2025 at 8:05 AM
We added a new enemy type to Solid-State Soldier!

(メ°皿°)ノ

After this quick break, back to writing docs (T_T)...
September 15, 2025 at 4:45 PM
We finished Solid-State Soldier enemy shooting!

(∩` ロ ´)⊃━炎炎炎炎炎

We still have to fix Z-ordering though...
September 11, 2025 at 11:45 PM
We took a break from MD Engine map editor to work on Solid-State Soldier level selector!

Soon we will have new pictures of MD Engine map editor!

Stay tuned ( ͡° ͜ʖ ͡°)!
September 10, 2025 at 1:37 AM
We are almost done with Solid-State Soldier levels!

We fixed some of the enemy AIs as well.

Soon we'll have to go back to documentation writing (T_T)...
August 29, 2025 at 6:14 PM
We finished the camera module sample!
It's based on @haxeflixel.bsky.social FlxCamera example.

It displays all basic options of the camera module!
Follow, lerp, offset, shake, and flash.

You can also set your own deadzone for better customization!

٩(。•́‿•̀。)۶

#sgdk #megadrive #mdengine
August 2, 2025 at 2:41 PM
We added support to define animation speed per sprite, per animation, or frame!

We also added animation preview support.

Everything already works in-game as well!

ヽ(*⌒▽⌒*)ノ

#sgdk #megadrive #mdengine
August 1, 2025 at 2:31 PM
We finally finished the scroll debug overlay!

Now you can track the visible area of the game no matter your scroll setup, full screen, tile, or line!

We just have to add a button to turn it on/off haha.

٩(。•́‿•̀。)۶

#sgdk #megadrive #mdengine
July 25, 2025 at 1:24 AM
We added three debugging planes you can enable on the layers tab.

They allow the display of triggers, sprite collision boxes, and temporary triggers.

It was a pain to debug the temporary triggers' position otherwise...

~(>_<~)

#sgdk #megadrive #mdengine
July 23, 2025 at 6:26 PM
We added support to preview both sound effects & music files inside the editor!

It works for both WAV and VGM files!

In theory, it should also work for Game Gear and Master System VGM files too!

(ˇ▽ˇ)ノ♪♬♫

#sgdk #megadrive #mdengine
July 23, 2025 at 1:51 AM
We added a way to reshape the VDP at the start/end of scenes.

You can have very detailed backgrounds on some scenes, and big sprites on others!

In this video, we switch from a detailed background to a big sprite in the next scene!

ヾ(´〇`)ノ♪♪♪

#sgdk #megadrive #mdengine
July 21, 2025 at 2:02 AM
We reworked the collision system this week!

We added a new "simple" mode that allows for up to 25 different enemies with physics + yourself at the same time!

Those enemies can kick you as well!

(=O*_*)=O

#sgdk #megadrive #mdengine
July 19, 2025 at 3:24 AM
We took a small break from MD Engine documentation to work on a rail shooter, Solid-State Soldier, for a few days!

Writing documentation is sooo boring ( ╥ω╥ ).

At least we fixed some collision issues while working on this!
July 15, 2025 at 7:22 PM
We finally finished the localization system!

You can swap between different languages on the fly with minimal game-code changes!

#sgdk #megadrive #mdengine
July 10, 2025 at 7:06 PM