Converting modern games to retro consoles.
日本語OK
It's been quite time consuming to do all enemy spawn setup...
#megadrive #mdengine #gamedev #homebrew
It's been quite time consuming to do all enemy spawn setup...
#megadrive #mdengine #gamedev #homebrew
(メ°皿°)ノ
After this quick break, back to writing docs (T_T)...
(メ°皿°)ノ
After this quick break, back to writing docs (T_T)...
(∩` ロ ´)⊃━炎炎炎炎炎
We still have to fix Z-ordering though...
(∩` ロ ´)⊃━炎炎炎炎炎
We still have to fix Z-ordering though...
Soon we will have new pictures of MD Engine map editor!
Stay tuned ( ͡° ͜ʖ ͡°)!
Soon we will have new pictures of MD Engine map editor!
Stay tuned ( ͡° ͜ʖ ͡°)!
We fixed some of the enemy AIs as well.
Soon we'll have to go back to documentation writing (T_T)...
We fixed some of the enemy AIs as well.
Soon we'll have to go back to documentation writing (T_T)...
(✯◡✯)
#sgdk #megadrive #mdengine
(✯◡✯)
#sgdk #megadrive #mdengine
It's based on @haxeflixel.bsky.social FlxCamera example.
It displays all basic options of the camera module!
Follow, lerp, offset, shake, and flash.
You can also set your own deadzone for better customization!
٩(。•́‿•̀。)۶
#sgdk #megadrive #mdengine
It's based on @haxeflixel.bsky.social FlxCamera example.
It displays all basic options of the camera module!
Follow, lerp, offset, shake, and flash.
You can also set your own deadzone for better customization!
٩(。•́‿•̀。)۶
#sgdk #megadrive #mdengine
We also added animation preview support.
Everything already works in-game as well!
ヽ(*⌒▽⌒*)ノ
#sgdk #megadrive #mdengine
We also added animation preview support.
Everything already works in-game as well!
ヽ(*⌒▽⌒*)ノ
#sgdk #megadrive #mdengine
Now you can track the visible area of the game no matter your scroll setup, full screen, tile, or line!
We just have to add a button to turn it on/off haha.
٩(。•́‿•̀。)۶
#sgdk #megadrive #mdengine
Now you can track the visible area of the game no matter your scroll setup, full screen, tile, or line!
We just have to add a button to turn it on/off haha.
٩(。•́‿•̀。)۶
#sgdk #megadrive #mdengine
They allow the display of triggers, sprite collision boxes, and temporary triggers.
It was a pain to debug the temporary triggers' position otherwise...
~(>_<~)
#sgdk #megadrive #mdengine
They allow the display of triggers, sprite collision boxes, and temporary triggers.
It was a pain to debug the temporary triggers' position otherwise...
~(>_<~)
#sgdk #megadrive #mdengine
It works for both WAV and VGM files!
In theory, it should also work for Game Gear and Master System VGM files too!
(ˇ▽ˇ)ノ♪♬♫
#sgdk #megadrive #mdengine
It works for both WAV and VGM files!
In theory, it should also work for Game Gear and Master System VGM files too!
(ˇ▽ˇ)ノ♪♬♫
#sgdk #megadrive #mdengine
You can have very detailed backgrounds on some scenes, and big sprites on others!
In this video, we switch from a detailed background to a big sprite in the next scene!
ヾ(´〇`)ノ♪♪♪
#sgdk #megadrive #mdengine
You can have very detailed backgrounds on some scenes, and big sprites on others!
In this video, we switch from a detailed background to a big sprite in the next scene!
ヾ(´〇`)ノ♪♪♪
#sgdk #megadrive #mdengine
We added a new "simple" mode that allows for up to 25 different enemies with physics + yourself at the same time!
Those enemies can kick you as well!
(=O*_*)=O
#sgdk #megadrive #mdengine
We added a new "simple" mode that allows for up to 25 different enemies with physics + yourself at the same time!
Those enemies can kick you as well!
(=O*_*)=O
#sgdk #megadrive #mdengine
Writing documentation is sooo boring ( ╥ω╥ ).
At least we fixed some collision issues while working on this!
Writing documentation is sooo boring ( ╥ω╥ ).
At least we fixed some collision issues while working on this!
You can swap between different languages on the fly with minimal game-code changes!
#sgdk #megadrive #mdengine
You can swap between different languages on the fly with minimal game-code changes!
#sgdk #megadrive #mdengine
They support 8MB without the need for a mapper. You can save to the flash memory directly if you use MD Engine!
They are based on doragasu FlatMap64 :)!
They support 8MB without the need for a mapper. You can save to the flash memory directly if you use MD Engine!
They are based on doragasu FlatMap64 :)!