#procgen #gamedev #procedural #nodegraph
#procgen #gamedev #procedural #nodegraph
There is one more case I need to look at for multiple collapsed edges on a parameter, but I think I could safely ignore it for now. I could just not allow it?
There is one more case I need to look at for multiple collapsed edges on a parameter, but I think I could safely ignore it for now. I could just not allow it?
Today I hit one of the last major milestones before I can start on mesh gen.
#procgen #procedural #gamedev
Today I hit one of the last major milestones before I can start on mesh gen.
#procgen #procedural #gamedev