Twiner
twiner.bsky.social
Twiner
@twiner.bsky.social
Software developer and procedural content generation enthusiast working on tooling for integrated expressive data driven content generation.
Finally getting into my mesh generation. Half Edge up and running, basic selection and manipulation. However, I got side tracked by sprucing up the inspector, its always nice to have a nice looking work space.
#procgen #gamedev #nodes
March 27, 2025 at 12:19 AM
Got my in-graph syntax editing going. Also had a bit of nostalgia for the old CRT aesthetic, so I added scanlines so that it gets hard to read text sometimes! :D
#procgen #gamedev #procedural #nodegraph
February 14, 2025 at 2:46 AM
Took a lot longer than I anticipated, but edge management is done? Feels very good to have all this working nicely.
There is one more case I need to look at for multiple collapsed edges on a parameter, but I think I could safely ignore it for now. I could just not allow it?
January 11, 2025 at 7:21 PM
Sometimes the little things make all the difference
January 11, 2025 at 1:57 PM
Added in auto build and auto execution so I could do some visually fun stuff. Another stone in the foundation. #procgen #gamdev
December 17, 2024 at 1:37 AM
Thought I'd finally post on here. Been working on a Visual programming environment for Unity with a focus on procedural generation and performant end results. Been quite a journey!
Today I hit one of the last major milestones before I can start on mesh gen.
#procgen #procedural #gamedev
November 23, 2024 at 3:32 PM