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turbomodus
@turbomodus.bsky.social
Professional Derp
🍪 | Posts in EN & DE
🌍 | turbomodus.de
📼 | youtube.com/@turbomodus
🐦‍⬛ | x.com/turbomodus
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Interactive #Godot tween guide. If you need help with tweens, transitions or adding juice, it’s all here.

qaqelol.itch.io/tweens

#gamedev #indiedev
November 20, 2025 at 7:31 AM
Reposted by turbomodus
Our point & click adventure game FOOLISH MORTALS is NOW AVAILABLE on Steam & GOG! store.steampowered.com/app/1848440/...
Foolish Mortals Launch Trailer - Now Available!
YouTube video by Inklingwood Studios
www.youtube.com
November 5, 2025 at 11:16 AM
Reposted by turbomodus
We hope everyone had a happy Halloween! 🎃

…What's that? "Cool costume"? Well, we're flattered, but this is actually our new look! Read all about it in the latest #GodotEngine 4.6 development snapshot:

godotengine.org/article/dev-...
Dev snapshot: Godot 4.6 dev 3 – Godot Engine
Rocking a new look!
godotengine.org
November 4, 2025 at 9:58 PM
Testing a save menu in a #godot game
October 24, 2025 at 8:08 PM
Currently impleneting the game settings menu and loading/saving options into a config.ini file. 🥔
#godot #gamedev #pixelart #lowres #hashtag
October 16, 2025 at 5:11 PM
equipment tooltip
October 11, 2025 at 11:58 PM
#pixelart wax seals
October 11, 2025 at 10:26 PM
Reposted by turbomodus
October 11, 2025 at 2:29 PM
Still WIP. Managed to implement "secondary inventory" windows for chests, etc with different sizes. I still need to finetune behavior on what happens when inventory is full and another item is added and returning item to original inventory/slot when transferred from different inventory.
September 26, 2025 at 4:09 PM
made the generic health/mana bar a bit thinner
September 24, 2025 at 6:15 PM
Reposted by turbomodus
June 5, 2025 at 8:47 PM
Reposted by turbomodus
I know this is an art account but I just want to let my fellow Godot devs know that I made custom skin and eye shaders and they're available for FREE on GitHub!

Still work in progress, feel free to give feedback!

#godot #godotengine #gamedev
September 18, 2025 at 6:17 PM
updated #godot to 4.5 and my project today. No errors. 👏
September 17, 2025 at 9:51 PM
Reposted by turbomodus
#GodotEngine 4.5 has finally arrived! 🎉

With this new release, we made meticulous efforts in order to amplify what is possible to do with our engine, guided by our goal of making gaming and game development for everyone!

godotengine.org/releases/4.5/
Godot 4.5, making dreams accessible – Godot Engine
From mind-blowing effects now made possible by the stencil buffer to accessible descriptions of your GUI elements that opens up the possibility for people with disabilities to play your game — we are ...
godotengine.org
September 15, 2025 at 8:30 PM
Reposted by turbomodus
Windows 98 Plus: Travel
September 13, 2025 at 4:09 PM
Item stacking seems to work:
September 13, 2025 at 10:54 PM
Currently rewriting my inventory system. I take a lot of time with this, eventhough most of my old code is reusable.
Today I decided to comment out all old code to not get confused with previous data. Its very confusing otherwise. Hopefully I can implement more features with the new system
September 9, 2025 at 10:06 PM
Reposted by turbomodus
#GodotEngine 4.5 has reached the Release Candidate stage! With all planned features integrated and critical regressions fixed, it's production ready 🚀

Your help will be crucial, so give it a whirl (always make a backup!) and let us know if any issues went unnoticed

godotengine.org/article/rele...
Release candidate: Godot 4.5 RC 1 – Godot Engine
Godot 4.5 stable release is imminent; let the last round(s) of testing begin!
godotengine.org
September 5, 2025 at 5:46 PM
was für ein wildes Level. Hat mich 3 Neustarts gebraucht, um die zwei Routen beide abzugehen
August 21, 2025 at 4:56 PM
EL POLLO DIABLO!
August 21, 2025 at 3:20 PM
Finished Kings Quest 8 last evening. Great game with a strong "underworld" level. The game got a bit weak at the end (realm of the sun was a bit lazy executed tbh) and some of the puzzles were classical sierra moon logic.
Still fun and I loved the "old english tongue" of the characters.
August 2, 2025 at 1:19 PM
July 20, 2025 at 10:02 PM
point & click adventure game inventories be like:
"stolen item", "sneaked item", "purloined item", "gripped item", "unauthorized item", "super crime item", "item from a crime scene", "burglarized item", "fenced item", "item that belongs into a museum"
July 17, 2025 at 5:59 PM
🎶
July 8, 2025 at 11:41 AM