Angel Munoz
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tunaxor.me
Angel Munoz
@tunaxor.me
One of the 12 #fsharp devs in the world, trying out kotlin and #buildinginpublic fun, I started this journey around 2013.
https://linktr.ee/angel_d_munoz
Other social media, not an OF 😆
Mexican, so spanish sometimes
While this prototype is not on feature pairity with the other one, I think this is far more maintainable.

In the video above I just finished implementing "chinable" projectiles (the base infra for a "lightning strike" skill or something like that)

AoEs are also implemented among other kinds
November 13, 2025 at 5:23 AM
Code here for the curious!
github.com/AngelMunoz/K...
GitHub - AngelMunoz/Kipo
Contribute to AngelMunoz/Kipo development by creating an account on GitHub.
github.com
November 13, 2025 at 5:23 AM
What are you missing from the C# dev kit?
I would think ionide fits that place
November 12, 2025 at 3:53 PM
What is supported?
Your basic LSP stuff, highlighting, autocomplete, symbol references, and so on.
It is a bit more barebones than vscode but for the day-to-day requirements I think it works fine
Debugging is not available as the MS dotnet debugger license doesn't allow it.
November 12, 2025 at 2:51 PM
In case you're curious and want to give it a try!
zed.dev/extensions/f...
F# Extension
A native Zed extension for F#.
zed.dev
November 12, 2025 at 2:51 PM
For the most part I guess one doesn't "feel" it but there has been cool stuff that I'm forgetting indeed
November 12, 2025 at 2:42 PM
There have been updates to F# as usual related to QoL nice and welcomed.

In the case of the whole dotnet thing mostly runtime improvements and performance.

with net10 there's improvements to dotnet tools distribution and installation
November 12, 2025 at 2:42 PM
Pick me up for Dec 16th please :)
"Exploring MonoGame with F#"
November 7, 2025 at 3:52 PM
October 30, 2025 at 10:10 PM
Me being foreign to the language I was not able to discern too much what the issues were, but the encyclopedic knowledge at those things did it too well I have to admit.
Once pointed out the issues made complete sense
October 30, 2025 at 3:56 AM
It is not what I want/need for my own expectations, but I also lack the skills and abilities to have the assets ready for use within my own stuff...
October 27, 2025 at 4:57 PM