Real Time Relativistic Raytracing Black Hole Simulation made w/ Vulkan using C++ and Compute Shader
#Vulkan #Graphics #indie #3D #graphicsprogramming #engine #raytracing #cpp #relativity #physics #gamedev
Real Time Relativistic Raytracing Black Hole Simulation made w/ Vulkan using C++ and Compute Shader
#Vulkan #Graphics #indie #3D #graphicsprogramming #engine #raytracing #cpp #relativity #physics #gamedev
Follow me if you wanna see me do some epic bullshit.
#gamedev #vulkan #graphicprogrammer #programming #c++ #engine #indie #phonk
Follow me if you wanna see me do some epic bullshit.
#gamedev #vulkan #graphicprogrammer #programming #c++ #engine #indie #phonk