Tsunscreen - Wishlist Ephemeral Frame!
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tsunscreen.bsky.social
Tsunscreen - Wishlist Ephemeral Frame!
@tsunscreen.bsky.social
Gamedev, composer - he/him 🇨🇦

Currently working on Ephemeral Frame, a weird game about going inside photos.

Wishlist it on Steam!
https://store.steampowered.com/app/3605360/Ephemeral_Frame/
Did up a quirky menu and some music over my lunch break for shroomjam

I'd resisted learning Godot's "Themes" but they're nicer than expected! #godot #gamedev
November 13, 2025 at 8:05 AM
Almost wrapped up my shroomjam entry which has gone surprisingly smoothly!

Naturally I haven't tried building it yet though so fingers crossed lol #godot #gamedev
November 12, 2025 at 6:01 AM
Starting to add juice to the shroomjam (brand new sentence)
#godot #gamedev
November 11, 2025 at 5:33 AM
Little late but I'm doing ShroomJam again this year!

So far I have one microgame inspired entirely by that TNG blooper where Worf walks straight into a door
#gamedev #godot
November 9, 2025 at 3:46 AM
Finally got per-world post processing working so I've been playing around with a bunch of stuff from godotshaders

Took a bit of finagling to handle the transitions and cached images but I got there #godot #gamedev
October 27, 2025 at 1:41 AM
my game will feature revolutionary mechanics such as sliding block puzzles #godot #gamedev

(there is a good reason I promise lol)
October 24, 2025 at 6:36 AM
Going inside a picture inside a program on a computer.
#godot #gamedev
October 14, 2025 at 8:28 AM
Experimenting with an old-school castle kind of vibe, complete with runescape-esque music #godot #gamedev
October 7, 2025 at 7:38 AM
Finished up a new trailer for Ephemeral Frame just in time to submit for the Godot 2025 Showreel #godot #gamedev

Captures a lot more than the original teaser I feel!
September 30, 2025 at 5:21 PM
Finally made the transitions pixel perfect!
This was an issue from day one...

I'm now effectively rendering the frame's quad a second time on top which lets me bypass all lighting + post processing for that specific quad. Works exactly as I wanted it to!
#godot #gamedev
September 16, 2025 at 7:51 AM
It was only a matter of time before I added VHS tapes #godot #gamedev
September 10, 2025 at 4:29 AM
Felt inspired to write something cartoonishly evil sounding this morning. Will probably sneak this into the game somewhere...
September 6, 2025 at 11:13 PM
get rotated #godot #gamedev
September 5, 2025 at 7:32 AM
Super barebones shader but it's easy to make designs for which is nice.
September 2, 2025 at 9:13 AM
Made a rudimentary moving platform with branching paths based off Path3D and PathFollow3D nodes.

Also a new kind of frame transition which is essentially just Portal (I'm trying not to make this sound as dry as possible lol) #godot #gamedev
August 19, 2025 at 8:05 PM
The UI is still a trainwreck (ha) but I wrote a shader for assembling photo fragments. Pretty simple but adds some needed pizazz.

Everything about it is adjustable which is night and day compared to the manually stitched together images I used before lol #godot #gamedev
July 14, 2025 at 7:59 AM