straying further from god's light has always been my objective. every mile is a victory.
🔞 pfp: tinyurl.com/ottoz ・ carrd: tinyurl.com/tsukuyomilf
i saw so many grown ass men just have 10 on their person for no reason
i saw so many grown ass men just have 10 on their person for no reason
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.